POLITICS PLATO as of 2012 C Mar 08 A04 (print using Times New Roman font size 10)
TABLE OF CONTENTS | PAGE (when printed) | |
INTRODUCTION & GOALS | 3 | |
ALWAYS REMEMBER | 5 | |
BARTERING | 6 | |
BUILDINGS | ||
CITIES | 8 | |
DEFENSE | 17 | |
DID YOU KNOW | ||
DUMMY ARMIES | 20 | |
ERROR MESSAGE EXPLANATIONS | ||
FORMULAS | ||
GAME PLAYING NOTES | 25 | |
GOLDEN OPPORTUNITIES | ||
HAMMERS | 27 | |
HEROES | ||
HIDING / BANKING | ||
IMPORTANT ITEMS | 30 | |
INFO LOCATIONS | 32 | |
KILL MATRIX | ||
LEAGUES | ||
LUCK | 33 | |
MARKET | ||
MONEY / SESTERCES | ||
PRESTIGE / PROMOTIONS | ||
QUESTIONS (FAQ) | 38 | |
REQUIREMENTS | ||
RESEARCH (STUDIES) | ||
RESOURCES | 43 | |
RULES OF THUMB | ||
SCOUTING | ||
SERVERS | 50 | |
STORAGE CAPACITY | ||
STRATEGY (by various authors) | ||
TACTICS (by various authors) | 54 | |
TEACHING LEAGUES | ||
TEMPLE USAGE | ||
TIME DELAYS | ||
TROOPS | 57 | |
USELESS COMPONENTS? | ||
WAGING WAR | 61 | |
WEB SITES | ||
WILDS | ||
APPENDICES | ||
1 First 7 Days Guide to Caesary | 65 | |
2 World Chat Acronyms and Abbreviations | ||
3 Each Visit (Caesary todo list) | 68 | |
4 Caesary Resources Worksheet | 69 | |
5 Caesary Chat Phrases and Definitions | 70 | |
(used in this guide) |
List of Tables | PAGE (when printed) | ||
MCPQ | Mature City Production Quantities | 5 | |
BT | Bartering Table | 7 | |
BBT | Bad Barter Table | 7 | |
IBTA | Instant Builds Table A | 8 | |
IBTB | Instant Builds Table B | 9 | |
CFT | City Flags Table | 10 | |
CPMS | City Precision Move Steps | 11 | |
RCT | Resource City Table | 12 | |
RZCT | Reviving a Zero-population City Table | 15 | |
RSCT | Rectorate Storage Capacity Table | 16 | |
WSCT | WareHouse Storage Capacity Table | 16 | |
TCPT | Truser city Precautions Table | 18 | |
PET | Protection Expiration Table | 19 | |
DDCT | Defence During Colonization Table | 19 | |
NST | Number of Speculatores Table | 20 | |
ABCT | Aglets Bartered for Captives Table | 20 | |
UGFT | Useful Game Formulas Table | 25 | |
RGT | Receiving Gold Table | 28 | |
EIIT | Extremely Important items Table | 33 | |
LIIT | Less Important items Table | 34 | |
ILT | Info Locations Table | 34 | |
KM | Kill Matrix | 35 | |
WRT | Wild Rewards Table | 36 | |
PT | Promotions Table | 39 | |
APT | Aedile Promotion Table | 40 | |
PTT | Prestige Tips Table | 40 | |
FAQ | FAQ Table | 41 | |
FSG | First Study Group | 45 | |
SSG | Second Study Group | 45 | |
CBRT | City-Building Resources Table | 47 | |
GRT | Getting Resources Table | 47 | |
RVT | Resources Values Table | 49 | |
EOIP | Ensuring Intake by Outposting Procedure | 50 | |
WPT | Worker Productivity Table | 51 | |
ROT | Rules of Thumb | 51 | |
KST | Known Servers Table | 53 | |
ALMT | Almost Lossless Marauds Table | 56 | |
NNDT | Never Never Do Table | 57 | |
TDL | Temple Deities List | 60 | |
TDT | Time Delays Table | 61 | |
LTDT | Large Troop Data Table | 61 | |
TLT | Training Levels Table | 62 | |
TBoM | Troop Bill of Materiaks | 63 | |
CTT | Curing Troops Table | 63 | |
CIT | Crop Intakes (for Troops) Table | 64 | |
WBT | Wild Booty Table | 68 | |
WCA | World Chat Abbreviations | 71 | |
CCA | Caesary Chat Abbreviations | 75 |
INTRODUCTION TO "POLITICS PLATO" for CallofRoma
The CallofRoma game is won by victorious armies on the battlefield. Victorious armies come from great cities. Future builders of great cities often study the works of great men like Plato from Greece. This tutorial was inspired by Plato. It is a modern extension of Plato's original work dating centuries back. It is considered to be a valuable follow-up to "Politics Encyclopedia" which can be purchased for 100 Gold at CallofRoma sites. Politics Plato is easily worth 9000 Gold because it is a user's guide for playing the city part of the CallofRoma game (c) by Heroic Era.
This CallofRoma Guide was created to be used as a reference by players who
have some experience (perhaps those players who have achieved the rank
of Aedile or Censor). It contains many tactics and elements of strategy
gleaned from notes taken during many games and discussions with advanced
players. Detailed spreadsheets and numerical tables can be found
in many other documents (such as those cited in the notes under WEB
PAGES). Only the most important tables are contained here. The
topics are listed alphabetically as can be seen in the Table of
Contents. Most terminology used is defined or explained somewhere in
this guide.
CallofRoma battles, themselves, are too broad to be addressed in detail in
this guide. But sufficient basic battle information IS included, to
describe how to attack wilds.
It is recommended to first skim quickly through this guide to get a
rough idea of its contents. If you are just beginning to play
CallofRoma, skip to Appendix 1 and read the "FIRST 7 DAYS GUIDE TO
CallofRoma" instead.
GOALS
A typical goal might be to have 11 types of cities:
1 mature Balanced city (Deity: Jupiter)
4 mature Resources cities (Deity: Minerva)
1 mature Sesterces city (Deity: Minerva)
1 mature Troops city (Deity: Juno)
3 mature War cities (Deity: Juno)
plus 1 small Truser city that is controlled by one lord but is created
by a lord with a different email address.
All but the Truser city should have a Rectorate of Lvl 10 at
least. Actively build your cities until they are mature. For
different approaches, see the section titled CITIES. Every mature City
should keep 10 Dummy Armies (each led by a low level Hero) ready to
fight at all times. A mature Balanced city should produce 10,000 of
each Resource per day.
A mature city can produce at least the following (each day):
City Type | City Class | Produces/day | (kk = 1 million) | |
Crops | Res City | 18 kk | crops | |
Lumber | Res City | 4 kk | lumber | |
Stone | Res City | 6 kk | stones | |
Iron | Res City | 4 kk | iron | |
Sesterces | Ses City | 800,000 | sesterces | |
Equites | Troops City | 2,000 | Equites | |
Onagers | Troops City | 2,000 | Onagers | |
Principes | Troops City | 2,000 | Principes |
A mature Sesterces (Ses) city should produce $800,000 sesterces per day.
A city with Rectorate 6 & 20 cottages produces $3586/hr ie
$86,000/day (ignoring the resources produced which could be sold for
about $40,000/day).
A young Troops city can support 5,000 Equites backed up with 5,000
Onagers. A mature Troops city can sustain (house) a hero with
the following army:
Front: 15K Eq / 15K Prin / 15K Eq
Back: 15K On / 15K On / 15K On
After all of your cities are mature, you probably won't need to refer to this guide very often. It's usefulness will diminish.
A small Truser City has low prestige and no big walls nor
armies. It is so small that almost anyone can send ses and res to
it without losses. It must have a Rectorate no higher than lvl 1 or
2 so that it can be easily and fully marauded by its controlling lord.
If the Truser City becomes too big to easily send resources to it
without losses, replace it with a fresh smaller
one.
To accomplish these goals, a player's most important activity is to:
a) – | Start creating jobs, return to see if more jobs can be created, create more jobs etc. |
b) – | Create all the FREE INSTANT BUILD buildings, leaving enough RESOURCES to build the Market (The Market is not a free instant build) |
c) – | Set the Taxation Level to 10% until the population > 500 |
d) – | When the population > 500 -upgrade the Rectorate to Level 4 -Set the Taxation Level to higher than 20% (but no higher than 50%) if no other city is funding this city. -Uncheck the Head On box in "Engagement Protocol" in the Plaza |
e) – | When the first hero appears whose retainer <30% of the hourly tax revenue, retain (hire) and appoint the HERO as consul.The hourly retainer for a Level 1(the lowest level) HERO is $20 per hour. |
f) – | Follow the order of the quests (especially when building the first city) |
g) – | Create a TEMPLE and select a Deity |
h) – | While job counts are < 51 create the jobs in the following order: lumber, crops, iron, stone. |
1. | Continually create more jobs, always, jobs, jobs, jobs, more jobs, always jobs, jobs, jobs, jobs. |
2. | Every 24 hours check to see if each of your cities has been colonized. It so, immediately gauge the strength of any garrissonned TROOPS and start a War of Independence to undo the colonization. |
3. | When building a new City keep Taxes to 10% while the Rectorate level is less than 4 then set Taxes to 50% until the Idle Population reaches 10% of the Current Population then set Taxes to 40% |
4. | When reinforcing another City with Troops, increase crops there to allow for additional Troops crop intakes. |
5. | Get more GOLD (see Golden Opportunities). (Pay $60 for 600 Gold and a special $60 package if you have enough real dollars to spend.) |
6. | While the idle population is OVER 10% of the Current Population, increase the levels of the workplaces. Whenever the Current Population Capacity approaches 10%, create and/or upgrade one or more cottages. But don't leave the Idle Population at 0. |
7. | HIDE/BANK all resources > 1KK. |
8. | Look in the Amphitheater for good HEROES to recruit. See the HEROES section for the definition. |
9. | Always check and enroll in a course that can be studied in the university or in the academy. First study the courses listed in the section named Necessary Studies. |
10. | Constantly create new jobs. At every opportunity, throughout every day, check if new jobs can be created. |
11. | Train enough Speculatories so that the # of them is > lvl of Rectorate * 100 |
12. | Train enough Equites so that the # of them is > lvl of Rectorate * 100 |
13. | Build enough Traps in the wall so that the # of them is > lvl of Rectorate * 100 |
14. | Build enough Barbicons in the wall so that the # of them is > lvl of Rectorate * 100 |
15. | Build enough RockFalls in the wall so that the # of them is > lvl of rectorate * 100 |
16. | Resources can be transferred to a sister City. Such transfers are almost immediate if the cities are side-by-side. |
17. | HEROES and TROOPS can be easily transfered to a sister City. |
18. | Another player (a lord) can join in on any attack. |
19. | More than 1 HERO of any lord's Cities can join in on an attack for either side. |
20. | You can send mail to yourself (saved for 10 days) e.g. city co-ordinates or time of the most recent Precision Move |
21. | A tax rate over 50% can cause grievances. Unchecked grievances eventually result in riots |
22. | Carefully locate each City close to Wilds to minimize the travel distance from at least 1 City to a Wild of each level. Select water Wilds whenever possible to suppress the fire and smoke during attacks. |
23. | Look at each of your Cities from World view when you sign on and throughout the day, to see if it is on-fire (being attacked or colonized). A trumpet will warn you each time an attack begins. |
Bartering happens once a day when you go on-line after the Goats are
distributed each day (at 15:00 in the New York time
zone). Occasionally bartering automatically occurs while marauding,
to replenish your troops. In real life, bartering is a two way
activity, both parties must agree on the terms of the barter. In
CallofRoma, the bartering rules are predefined. You can only decide to
accept or reject each barter.
Item | Barter (Pay using) | Used for (or contains) | ||
Hippodamian Plan: | 10 | Treasure Maps | necessary to expand a small city every 4 levels | |
Newcomers package: | - | 3 or 20? Gold and 1 Mover | ||
Vitruvious Plot: | 10 | Treasure Maps | necessary to expand a large city, via Code of Draco | |
Code of Draco: | 3 | Vitrouvious Plots | necessary to expand a large city from 10 to 20 | |
Rectorate 5 Reward: | - | ?? | ||
Mini Pack of Captives | 5 | Gray Rebel Aglets | ||
Medium Pack of Captives | 5 | Yellow Rebel Aglets | ||
Large Pack of Captives | 5 | Purple Rebel Aglets | ||
Black WSC Pass x 2 | 20 | Yellow Rebel Aglet | permits war simulation participation |
Name (Item) | Barter (Pay using) | Reason to NOT barter | ||
Sirloin (Meat) | 2 | Red WSC Passes | Red WSC Passes are worth more than Meat | |
Prestige (5K Prestige) | 2 | Red WSC Passes | For promotions, get luxes before prestige. | |
25,000 Sesterces | 1 | Diamond | Diamonds will be needed for promotion to Legion Chiefs | |
10,000? Sesterces | 1 | Spice | Sometimes needed when hiring heroes | |
Meat | 2 | Red WSC Aglets | ||
Axis
Players should attack the AXIS (red dots) to get "Code of Draco" as rewards.
Free Instant Builds
A
new player, who has listened to all of lady Hypatia's advice, will be
able to instantly finish the following free instantly built low level
buildings in all of his cities by clicking on the green arrow. Do
NOT train any troops until the Population is greater than 100 and your
Rectorate 2 is being built.
Seq | Building | Prerequisites | Comment | Prerequisites | |
1 | Free cottage 1 | na | These first 3 are started by Hypatia in City 1 | ||
1 | Free Plaza 1 | na | You MUST Uncheck "Head On", Hypatia didn't do it. | ||
1 | Warehouse 1 | na | |||
1 | Free Farm 2 | na | |||
1 | Free Cottage 1 (x6) | na | |||
2 | Free Stable 1 | Plaza 1 | NB Don't train any troops until population>100 | ||
2 | Free Barracks 1 | Plaza 1 | NB Don't train any troops until population>100 | ||
2 | Market 1 | na | necessary to buy/move resources | ||
2 | Cottage 2 | Cottage 1 | necessary to build Amphitheatre 1 |
3 | Free Amphitheater 1 | Cottage 2 | necessary to hire heroes | ||
1 | Quarry 2 | na | |||
2 | Wall 1 | Quarry 2 | |||
3 | Warehouse 2 | Warehouse 1 | Warehouse 2 releases many rewards | ||
2 | Farm 3 | Farm 2 | |||
1 | Rectorate 2 | Population 100 | |||
2 | Free University 1 | Rectorate 2 | permits creation of Academy 1 |
3 | Academy 1 | University 1 | permits studying Reconnaissance 1 | ||
To train Speculatores | Reconnaissance 1 | ||||
4 | Academy 2 | University 1 | FootPace 2 | Academy 2 | |
To train Saggitarius | FootPace 2 | ||||
2 | Saw Mill 2 | na | |||
2 | Iron Mine 2 | na | |||
3 | Wall 2 | Architecture 1 | |||
etc | |||||
2 | Rectorate 3 | Wall 1 and Population 200 | |||
3 | Rectorate 4 | Wall 2 and Population 400 | |||
etc | |||||
4 | Rectorate 5 | Wall Lv 3 and Population 800 and Expiration of Protection | |||
5 | Temple 1 | na |
If this City is funded by another City, reduce the taxation to
1. At CallofRoma.Net, a new player will also receive a single
PRECISION MOVER Item (worth 50 gold) and a single (not one per
city) Nom de Guerre Item (worth 200 gold) to change the name of the
lord. When building the first CITY, build Market 1 before
depleting too many resources (or you will not be able to buy more
resources when you need them). When building the second and
subsequent Cities, use the Market Transfer Item to send 100,000 of ses
and 100,000 of each type of resource from a previous city to each
subsequent new city.
Best Locations for Buildings
The locations of most buildings in the city do NOT matter. The main
thing is that the buildings be located in almost exactly the same
locations in every city. Later on, when you have many cities to
review, time is of the essence, ergonomics are important. The
buildings that are "clicked on" the most often should be located close
to the list of cities on the right-most side of the CallofRoma
window. These buildings are: the Market, the Amphitheatre, a
Warehouse and a main Troop Building for the city. They could be
well-located as shown below:
Quarry | Iron Mine | City Name A | |||||
WareHouse | |||||||
Amphitheatre | City Name B | ||||||
SawMill | |||||||
Rectorate | City Name C | ||||||
Troop Building | |||||||
Market | City Name D |
This placement puts the proper buildings close to the list of City Names. The Plaza, WareHouse #1 and the first Cottage should always be put where Hypatia put them in City 1, so that all cities have similar building layouts.
There are very many different approaches to building cities. At least five very different approaches are described in this Guide. They can be found in the following sections:
City Flags
When a city's flag shows a:
–BLUE background, it is your own city | |
–LIGHT GREEN background, it is in the same league as you | |
–DARK GREEN background, you are an ally of (friendly to) that city (not necessarily the converse) | |
–RED background, you are hostile to that city (not necessarily the converse) | |
–GREY background, you are neutral to that city (not necessarily the converse) |
City Precision Moves
-move resources and Sesterces between any cities (By OutPost or Market Transfer) | |
-build a new city anywhere (even beside the moved city) | |
-create troops and attack from a new city (near the moved city or anywhere) | |
-train new troops in the moved city | |
-unpack packs of captured troops into the moved city or a new city | |
-move troops to the new city from cities other than the moved city | |
-unpack Pot heroes from your chest into any city |
Steps to Precision Move the First City
The best time to do a Precision Move is after a promotion
BUT after you create the new city permitted by the
promotion. Perform the following steps:
1.– | Do the next 2 steps BEFORE creating the new city. | |
2.– | Reserve one Market Wagon to speed up the transfer of ses & res to the new city. | |
3.– | Reserve and set aside 100K of each resource and 100K ses to send to the new city. Note: This goal can be somewhat accomplished every 5 minutes using the Outpost instead. | |
4.– | Build your new City (permitted by the promotion) near or beside the future location of the City that will be moved. The BEST location for City #2 is beside level 3, level 4 and/or level 8 river wilds (or preferably all 3). | |
5.– | Build some troop quarters (e.g. Barracks) and a Plaza in the new City. | |
6.– | Transfer some Heroes and Troops to the new City. Unfortunately, this does not speed up the movement of the troops that were in the city to be Precision-Moved. But it permits their use during the 24hours after the Precision Move. | |
7.– | Do the Precision Move of the City to be moved. | |
8.– | Email a note to yourself listing the time of the Precision Move. | |
9.– | Attack (if desired) near the location of the City that was Precision Moved by launching from the new City. |
City Types
Cities 1 and 2, I make res [and sest] cities because you need as much as
you can get in the beginning when you have no army. So make one of each
building in your first city and fill it with cottages. In the second
you do not need as many of the other buildings but always make sure you
always have one stable in EACH city in which you create Speculators. I
tend to focus on one res per city.
i.e.
City 1, I make WOOD [and sest]
City 2, I make IRON [and sest] a priority. this will give you the
stepping stones you need to build your third without starving yourself
too badly.
City 3, I make a war City this is where the bulk of your army will be
created. all you need here is a university, academy, temple, market,
outpost (if you want to), 1 warehouse and then choose one type of troop
unit to focus on.
I chose ONAGERS here, so I made 6 workshops, 3 stables and 3 barracks,
with 4 slots still up my sleeve. 20% tax.
City 4, is where I house my TROOPS and believe me they are hungry lil
bastards, so all I have here is plaza, academy, university, market, 2
warehouses, 1 stable and the rest I fill out with cottages. 20% tax here
also. only focus on crops, you will see why down the
track.
City 5 is a SEST city [sest only]. university, academy, plaza,
warehouse, and as many cottages as
possible.
From here you have a massively established killing machine of 5 cities
and you can have up to 10! so find a balance that you are happy with and
continue to grow. With these 5 you will sky rocket in Prestige because
the more you grow the more you get to play
with.
Also, but very important, build a Plaza and a Stable in every city regardless.
Res Type | Job Type | Work Site | Univ. Study | Wild Type | |
crops | husbandry | farm | agronomy | rivers | |
lumber | forestry | sawmill | logging | forests | |
stones | gemology | quarry | hammering | deserts | |
metal(iron) | extractive | iron mine | mining | mountains |
1.– | Set the Production Performance for all jobs in the Amphitheatre to 100. | |
2.– | Set Taxation to 10%. | |
3.– | Use Dedication in the Temple to reduce Grievances by 20. This will permit the Allegiance to slowly start rising to 20. | |
4.– | Every 15 minutes, use Dedication in the Temple to reduce Grievances by another 20. If insufficient sesterces exist, use a Prayer service in the Temple to repeatedly reduce Grievances by another 5 instead. | |
5.– | Eventually, (after at least 1 hour) the grievances will reach 0. | |
6.– | Many hours later, the Allegiance will finally become equal to 90 (100 - Taxation). At this time, the Population will be 90% of the Population Capacity. |
Rect. | Max Ses | ****Sests | -Protected**** | |
Lvl. | Capacity | % of Max | Qty Sests | |
lvl 1 | ||||
lvl 2 | 50,000 | 22% | 11,000 | |
lvl 3 | 100,000 | 22% | 22,000 | |
lvl 4 | 300,000 | 26% | 78,000 | |
lvl 5 | 700,000 | 30% | 210,000 | |
lvl 6 | 1,500,000 | 34% | 510,000 | |
lvl 7 | 3,500,000 | 38% | 1,330,000 | |
lvl 8 | 8,000,000 | 42% | 3,360,000 | |
lvl 9 | 18,000,000 | 46% | 8,280,000 | |
lvl 10 | 37,000,000 | 50% | 18,500,000 | |
lvl 11 | 37,800,000 | 51% | 19,200,000 | |
lvl 12 | 38,600,000 | 52% | 19,200,000 | |
lvl 13 | 39,400,000 | 53% | 20,900,000 | |
lvl 14 | 40,200,000 | 54% | 21,700,000 |
W | 10K x 2E(W+2) | |
1 | 80,000 | |
2 | 160,000 | |
3 | 320,000 | |
4 | 640,000 | |
5 | 1,280,000 | |
6 | 2,560,000 | |
7 | 5,120,000 | |
8 | 10,240,000 | |
9 | 20,480,000 | |
10 | 40,960,000 | |
11 | 81,920,000 | |
12 | 163,840,000 | |
13 | 327,680,000 | |
14 | 655,360,000 | |
15 | 1,310,720,000 |
1.– | The three lords must be available and in communication with each other during this procedure. | |
2.– | The sending lord (the one who is sending the ses/res) tells the other lords that he is about to begin and identifies the Truser city (owned by the third lord) that will be used. The third lord must then uncheck Head-On in the plaza of the Truser city, if it is not already unchecked. | |
3.– | The sending lord then uses Market Transfer to send the ses/res to the Truser city, noting their projected arrival time. It is preferable to separate a large shipment into 5 or 10 smaller shipments so as to minimize the risk of loss of armies to a spiker. | |
4.– | He sends the arrival time to the other lords so that they can act immediately upon the arrival of the ses/res. Note that the maximum transfer time should be minimized (but it is never less than 15 min). | |
5.– | Immediately upon arrival, the third lord hides the ses/res to avoid maraud by an unknown army. He then notifies the superior lord that the ses/res have arrived at the Truser City. He should then hide or sell all the ses/res that are NOT being transfer. | |
6.– | The superior lord then sends 1 Equite (as his first army) to maraude the Truser city where the ses/res are hidden, noting the time when the attack will occur. He notifies the third lord of the exact time when the attack will occur. | |
7.– | Exactly 45 sec (or less) before the superior lord's attack occurs, if no unknown armies (have entered the arena and therefore) are participating, the third lord must unhide the ses/res. | |
8.– | Exactly 30 sec before the superior lord's attack occurs, if no unknown armies (have entered the arena) are participating,the superior lord sends a huge second army to maraude the Truser City. The size of the army determines how many ses/res can be carried back to the superior lord's city, the bigger the army, the better. The following example shows how big an army should be for one set of res & ses. In this example, the Truser City has a level 5 Rectory, no resources and 254,338 sesterces. The Lvl 5 rectorate protects 200,000 sesterces from maraude. (A level 1 or 2 Rectorate does not protect any sesterces.) Sending an army made up of a total of 2,100 Equites will return with a total of 44,338 sesterces from the level 5 Rectorate. It is best to use Hastatus (and or Sagittarius) in the main army because they are quickest and cheapest to replace in case of a spike. A late army will fail to return any booty. | |
9.– | When the attack occurs, the ses/res will immediately arrive at the superior lord's city (if the attack succeeds). No travel time is necessary for the ses/res. | |
10.– | After the attack, the two armies will each return to its home city. The first army will return very quickly, because Equites are the fastest type of troop. The speed of the second army might be slower dependant upon which type of troops were sent. |
a) | Its Rectorate must NOT be higher than level 2. (Some of its sesterces are protected from maraude in Cities with a Rectorate higher than level 2.) | |
b) | It must be OUT of Newcomer's Protection. (A city in Newcomer's Protection cannot be attacked.) To be out of Newcomer's Protectiobn earlier than 5 days, the Truser City must be the lord's second city and the first city must have its Rectorate raised to level 5. | |
c) | Its lord must have lower prestige than the lord who will be sending ses (or res) to the Truser city. In most cases the prestige of the lord owing the Truser City should be less than 5,000. (Losses Always occur during Market Transfer of ses/res to a lord with higher prestige.) | |
d) | Its lord must NOT be in a league that is friendly with the superior lord who will be attacking it. (Attacks on friendly leagues are not permitted.) | |
e) | Its Head-On box must be UNCHECKED in the Enagagement Protocol tab in its Plaza. (The attacking army will suffer losses and/or the attack might fail if Head-On in checked.) | |
f) | The Truser City should have NO warehouses to permit a 100% maraud. |
1.– | Hide the Truser City by sandwiching it between the controlling lord's (i.e. the superior lord's) other cities. | |
2.– | Maurade the Truser City at random times (for no apparent reason) to NOT attract attention to the actual transfer maraude. | |
3.– | Do NOT colonize the Truser City by the controlling lord nor by anyone in his league. A lord cannot maraude its own (or its league member's) Tributaries. | |
4.– | It is good if an unrelated lord has colonized the Truser City. Players do NOT normally maraude colonized cities, because they presume that the sovereign lord is somone strong. | |
5.– | Train 1 or 2 Speculatores every day or two, to increase your prestige minimally and to give the appearance of activity. The quantity of Speculatores in a City does not affect the operation of the Truser City. | |
6.– | Alternating between 2 or more Truser Cities will confuse spikers. Place different Truser Cities 80 kpaces apart so they won't appear on the same world map page. | |
7.– | Place the Truser City 330 kpaces away from the Sending Lord's city to make the return trip around 15 minutes for the Hastatus and Sagittarius troops. |
Sailor says: My steps of diplo are:
- Ignore.
- Try to negociate.
- Tell an officer (of your league).
- Tell the host (of your league).
- Beat the attackers down until they stop.
- Failing that, Get Even at some future time.
Before Expiration of Newcomers Protection
1.– | Uncheck Head-On in Engagement Protocol in the Plaza. | |
2.– | Build walls to lvl 4. | |
3.– | Research Architecture Levels 1 and 2 (to permit building of fortifications in the walls). | |
4.– | Plant Fortifications in walls (Traps, Barbs, Rockfalls). | |
5.– | Research Equitation Level 3. | |
6.– | Get Stables to Lvl 4 to be almost fully prepared to train Equites. | |
7.– | The best defense is preparedness. To prepare against colonization, raise your wall level as high as possible and fortify the walls. | |
8.– | To prepare against maraude, also reduce (i.e. bank/hide) most of the ses/res on hand while you are gone. |
1.– | If you can be present soon after the colonization is complete, do nothing during the colonization, just do a WoI later. | |
2.– | If you wish, ask your league to send armies to help in your defense. Make no attempt at defending yourself, so your league defenders will have the advantage of surprise. | |
3.– | Adjust taxes to cause Allegiance to rise as high as possible, as often as possible | |
4.– | Appease (in the Temple) to eliminate grievances | |
5.– | Only if you wish to actively defend yourself with troops, check the "Head-On" box in the Engagement Protocol tab in the Plaza menu. | |
6.– | Build more traps and raise the level of your walls. | |
7.– | Employ a Cease-Fire item if all else fails. It will NOT stop the attacks but will prevent the final colonization. So do it only during the last attack after using up as many of the attacker's armies as possible. |
Rectorate | Minimum # | of Speculatores | |
Level | simple formula | complex formula | |
R | R*100 | 5*10E((R-2)/2) | |
2 | 200 | 5 | |
4 | 400 | 50 | |
6 | 600 | 500 | |
8 | 800 | 5,000 | |
10 | 1,000 | 50,000 | |
12 | 1,200 | 500,000 |
Barbicans are the only defenses that can attack multiple
rounds. Build them before building Traps. Build RockFalls
last.
Obtaining Speculatories
Early in the game, do not train Specs. Just open up the mini-packs of captives for Specs. Spend the ses on building Equites instead. . . . . lots and lots and lots of Equites! Later in the game, train lots of Speculatores according to the Recommended Number of Speculatores table.
Did you know ALL of the following facts about playing CallofRoma?
1.– | When you farm Wilds belonging to other players, you get very much more honor (often 10 times more) than farming unowned Wilds. | |
2.– | If you attack using most of your troops, and LOSE, you will lose most or all of your honor. Only attack using most of your troops if you are ABSOLUTELY certain to WIN. You can easily LOSE if someone spikes your whole army at the last moment during an attack. | |
3.– | Rectorate Level 9 or 10 gives a 27% increase in the speed of building everything. High level Temples also help. | |
4.– | When your Rectorate reaches Level 4, you automatically receive ALL the Luxuries and Prestige necessary to be promoted to Aedile. You don't need to attack any Wilds to receive the Luxuries for promotion to Aedile. It is a waste of time. Spend your time building and doing research instead. If you must, satisfy your desire for Luxuries by collecting Spices. They are needed for your next promotion (to Censor.) | |
5.– | Do NOT forget to build lots of Stables (in which to train Equites once your Rectorate hits level 5). | |
6.– | When entering digits e.g. "100", it's quicker to enter "111" whenever the exact amount doesn't matter. | |
7.– | Different Captives-Packs (from colored aglets) are easiest to get in the wild level shown below: |
Aglet-Color | Wild-Level | Captives-Pack Type | |
Gray | 2 | Mini-Pack | |
Yellow | 4 | Medium-Pack | |
Purple | 8 | Large-Pack | |
8.– | To gain Prestige fast, train Speculatories (at a rate of approximately 1/minute) and get 3 Prestige points each. To save some of the resources, dismiss the Specs and retrain them. | |
9.– | A level 4 Rectorate can own (i.e. seize) FIVE wilds (if the Wilds are low level Wilds). | |
10.– | A hero travels faster when accompanied with at least 1 troop member (compared to traveling alone). He travels fastest when accompanied by at least 1 Equite and no other type of troop. | |
11.– | You can cancel a Cease Fire. (Click on your name in the bottom left corner of the game window. Click on "Status". Change it back to "Normal". You will NOT be allowed to use a Cease Fire again for another 12 hours. | |
12.– | The goats arrive at 03:00 Server time (i.e. at 3:00pm New York time.) | |
13.– | There is no way to reduce the level of a Rectorate nor the level of a Wall. | |
14.– | The goat never gives a Code of Draco. (But the goat gives out Vitrouvious Plots and they can be bought with Gold.) Vitrouvious Plots can be bartered for a Code of Draco. | |
15.– | That 500 Onagers will clear any size of wall during colonization. | |
16.– | Luxuries drop faster when you hit the same Wild 5 to 8 times repeatedly in extremely close succession with no Dummy Armies being used. | |
17.– | One of the best ways to get heroes of lvl 1,2, 3 and 4 is to leave the amphitheatre at level 1 in your smallest city. | |
18.– | The prestige of a player NEVER decreases. | |
19.– | Farming level 1 wilds produces just Grey Aglets, and NEVER produces any of the Luxury:Dye nor any Prisoner Heroes, nor anything else. | |
20.– | Resource quantities larger than 2.14 billion (2,140,000,000) cannot be handled by the system. | |
21.– | An Outpost of level N can send at least N*100 of each Res to every sister City every 6 minutes. | |
22.– | The quickest way to deliver 40K of a res is from a Res Pack (e.g. 40,000 Iron Pack) IF you have one in your chest. | |
23.– | Every Building (or Upgrade) process can be stopped after it is started. | |
24.– | If you are willing to spend a small amount of real money to improve your game, spend $30 for 300 Gold within the first 7 days of creating your lord. Most CallofRoma game sites will give you a one-time New Players Bonus Pack containing some resources, a few other items plus 5 each of valuable Wine and Wool luxuries. The best time to do this is before your 8th day and before you begin to collect the luxuries needed for your Censor Promotion or Quaestor promotion (and no later or the Wine will be wasted). The best use for the 300 Gold is to buy Motivational Speeches or Divine Liberty items. | |
25.– | LeKool's Zaro server does not permit players to have multiple accounts. One warning is given when alternate accounts are discovered and eliminated. A second offence results in being banned. CallofRoma.Net's servers permit alternate accounts although many players dislike their use. | |
26.– | If you need an immediate small increase in Current Population (to upgrade a Rectorate for example) just dismiss some Hastatus or pay the Temple for an instantaneous 10% Population increase. Both of these actions are temporary, because the eventual Current Population is calculated from the Allegiance and the Population Capacity. | |
27.– | A City with a lvl 11 (or higher) Rectorate can only own 10 Wildernesses. | |
28.– | If you increase the Tax Rate by a small amount, all the following will happen: Tax Revenue will increase by a small amount and Allegiance will drop by a small amount and Current Population will drop by a small amount and Idle Population (if above zero) will increase by a small amount and Production of all resources will decrease by a small amount. The converse will also happen if you decrease the Tax Rate by a small amount. In either case, the only immediate result will be the change to the Tax Revenue. | |
29.– | Since early 2011, the troops at higher level wilds change after every maraude at most game sites. | |
30.– | As of August 1, 2011, at the CallofRoma game site named Game321, the highest level of lord after Dictator is still Caesar and has not yet been extended to include 5th Legion Chief etc. | |
31.– | Around July 2011 the CallofRoma game site named Yoogames merged all of their servers into one server named CallofRoma SuperServer | |
32.– | You can get rid of any of your cities (except the first one) by following the steps in the section named "Abandon City". | |
33.– | If your Warehouse (eg in City A) can't hold more resources (numbers in orange indicate this), a Supply Line (from an Outpost) can be used to slowly send any excess resources from City A to a sister city. Furthermore, taxes can be raised to produce less resources in City A. | |
34.– | ALL the resources produced by a city every 6 minutes can be sent to a sister city via a Supply Line if the Level of the Outpost is high enough. | |
35.– | The strongest wilds at any level will drop luxes the most often. | |
36.– | Princes (Principes) and Ponies (Equites) travel at least twice as fast as Market Wagons, but Equites travel the fastest. | |
37.– | To create jobs 30 at a time (instead of 10 at a time, the workplace must be level 2. | |
38.– | A Hero can be summoned back from ANY expedidition for free (no Summons Item? needed) within 1 minute of being sent. | |
39.– | ALL Barters are not necessarily good to accept. (See the Bad Barters Table) | |
40.– | Colonization (and defending against Colonization) must NEVER be attempted with mere Equite Armies. The Equite troop losses will be very high. This is because Equite losses will occur during each wall attack and the Equites cannot fight until the WHOLE wall falls. It often takes hundreds of wall attacks to bring down a wall (during a single colonization attack). | |
41.– | That you cannot move your city within 24 hours of using a Precision Mover Item. Neither a normal Move Item NOR a Precision Mover Item can be used for this city during this 24 hour period. | |
42.– | That you CAN send heroes and troops TO a city that has been Precision Moved. | |
43.– | That research gives you 100 Prestige for each research you complete. | |
44.– | You can type a special symbol (like a happy face) by typing "Alt 001" on your keyboard. See alt-codes.org/list for more special symbols. | |
45.– | That upgrading Workshop to Lvl 7 (to build Onagers) does NOT need Rectorate Lvl 7. | |
46.– | That Academy Lvl 1 permits you to study Logistics up to level 3. | |
47.– | That after sending a hero to reinforce a sister city, he CANNOT be summoned back. | |
48.– | That you CANNOT locate a city next to (right beside) a Carthage Rebel. | |
49.– | You CAN easily "move" large quantities of resources between two sister cities via the market when the BUY and SELL prices are almost identical. This is done by placing a SELL order from one city and a BUY offer by the other city. | |
50.– | That a Rectorate Lvl 10 protects 18.5 million sesterces from maraud. | |
51.– | That a Battle Replay data record (see League Secrets), when viewed by the Chrome Web Browser, lets you copy and paste Player Names and City Names including special characters. | |
52.– | That a Market over lvl 10 can transfer a maximum of (100,000 x Market lvl) resources. It is NOT limited to 1 million like level 10. | |
53.– | That the equivalent Hastatus of an army is VERY roughly: 25% of the Crops Intake for Equites and Principes. 66% of the Crops Intake for Hastatus, Sagittarius, Ballista and Onagers. | |
54.– | That an Onager's Load is ONLY 25% more than its Crops Intake. | |
55.– | That a Hastatus' Load is EXACTLY 10 times more than its Crops Intake. | |
56.– | That a city with a Rectorate of Level 10 can easily train enough new troops each day to consume 3 million additional Crops Intake each day. So create at least 1 new Farm Worker job for every 2 equivalent Hastatus that you train. |
Each CITY (except Truser cites) should have 10 dummy armies (each led by a low-level hero) ready to be deployed instantly at all times.
Dummy (or Decoy) Armies or Defenders
Any HERO (usually Lvl 1, 2, 3 or 4) with only 3 Hastatus and 3 Sagittarius is called a Dummy Army. When a dummy army attacks beside, before or after a normal army, the enemy focuses some of its attention on the dummy army leaving less attention to focus on the more sizable army. Sometimes the enemy even focuses half of its attention on the dummy army. Including dummy armies usually improves the outcome of the battle.
Dummy Heroes (by Allbright)
Dummies in Wilderness Attacks:
Dummies are frequently used in mid and high level wilderness attacks. They act as a sacrifice to absorb potentially large loss attacks on your main army. It all depends on the dummy setup used and the order they are added in along with your hammer hero. Try using 2 dummy armies in front of (and 1 dummy army after) your main (hammer) army. Such dummy armies usually improve the results of the attack. Please check out the league forum to read in more detail the guide to wilderness farming.
The use of dummy armies is the key to minimizing losses. When marauding
Wilds level 4-6, the use of 1/1/1 | 1/1/1 Hast/Sag dummies will ensure
that you only lose the troops in the dummy and that your main troops in
your hammer are untouched. To ensure no losses in your hammer, you must
have enough firepower (Equites) in your hammer to win in one round. Send
dummy-dummy-hammer to raid these Wilds.
For wild levels 1-3, you can beat these Wilds with zero losses if you
send 30/30/30 | 30/30/30 Principe/Onager heroes. Send one hero for
levels 1-2 and 2 heroes for level 3. If you send 100/100/100 |
100/100/100 Prin/Onagers in two heroes into an easy level 4 (hast and
sag only), you will also defeat this Wild with zero losses. This is a
very useful tactic as you no longer have to build dummies to attack
these Wilds. Zero losses occur when sending 200/200/200 | 200/200/200
Prin/Onagers into an easy level 5 wild.
A small Lvl 8 Wild can be seized with a Hammer followed by 4 Dummy
Armies (H,D,D,D,D). Few losses occur if the Hammer has a total of
15,000 Equities and 600 Onagers.
Dummies are NOT allowed, except for the launch and as decoys. Launching several 1 Equite decoys is a very good tactic when marauding cities. Anyone wishing to defend the city must guess at which attack to defend. Equites are also the fastest troop in the game. They will ensure that your maraud completes as quickly as possible (15 minute minimum). You must add your real army in the last 5-20 seconds of the attack, but ONLY if no armies arrive to defend the city.
Use 3 heroes ( 2 Dummy Armies and 1 Hammer ):
Different troop types in each wild need to be addressed differently. As seen below, the presence of any Equites or Principes in the wild mean that the armies that you send must be different.
Main Army: Your Main army will be your middle army. Set up your Main as you would for an Equite sweep or Modified Sweep.
Decoys: Your decoys will be the first and third armies. From level 7 on, normal decoys (1/1/1 Has | 1/1/1 Sag) will FAIL. Dummies should be (25/25/25 Has | 25/25/25 Sag). A bunch will survive and you can lower that number on level 7 wilds. On level 8 wilds you will need them all.
The Anvils are strong Dummy Armies used when farming small lvl 7 Wilds. An Anvil (A) is 10 Hast /10 Hast/ 10 Hast with an empty back row as shown below.
2. Get a one-time 1000 ses quest reward for seizing your first Level wilderness.
Allegiance | = 100% - tax rate - sum of grievances | |
Hero Value | = Sway + Bravery + Parry - ( 3 * Hero Level) | |
Weak Hero Value | = (Highest Hero Trait - Hero Level) | |
Good Speculatore Population | = 5*10E(( Rectorate Level - 2) / 2 ) | |
Current Population(when stable) | = Population Capacity x (%Allegiance / 100 ) | |
RWUR | = Sum (Current Workers) / Sum (Required Workers) |
GAME PLAYING NOTES
Daily Game Tasks
For each lord and city:
– | Retrieve your goat, treasure map, salary (for saving the bookmark), barters etc | |
– | Check every city to see if it has been Colonized, if so, start a WoI | |
– | Examine each Amphitheatre checking for Blue POT heroes, Lvl 1-3 heroes or strong heroes (with a Hero Value of at least 50). Retain all that are found. | |
– | Increase the number of jobs of the correct job type for each city | |
– | Keep the builders busy | |
– | Identify and address crop inventories that are orange (or could drop below zero soon) | |
– | Plan & juggle resources and ses between cities (and buy, sell & bank them as necessary) | |
– | Check your Chest to see if a Newcomer Pack can be unpacked | |
– | Cure TROOP casualties in the plaza infirmary (but only if the number is becoming unmanageably high) | |
– | Farm Wilds for all three colors of aglets | |
– | Wage war | |
– | Program more TROOP training | |
– | Address all necessary changes in sesterces to save them from maraude. |
Last Game Session of the Day
– | Wage the final war of the day (this can be a long distance attack, that actually happens after you sign off) | |
– | Generate ses & res for troop training for use in the next session | |
– | Review troop casualties in the infirmary for planning purposes (but don't cure them right away) | |
– | Program troop training for next session | |
– | Set tax rate at 45% | |
– | Invoke a Cease-Fire (if you have one) because you are most vulnerable while away |
Known Bugs in CallofRoma Game at CallofRoma.Net
1. – | At CallofRoma.net, as of 2011 B Feb 21, lvl 11+ walls have no defense, literally...not even the barbs and such. 1 Equite could colo a lvl 11 wall... | |
2. – | If you move a Prisoner Hero up or down in the HERO list, some other heroes get lost. Instead, move the non-prisoner HEROES. If a hero is lost, immediately exit from your Internet Browser and restart it. If you do this right away, no information will be lost. | |
3. – | The message "Amphitheatre level too low" really means "Too many heroes exist in the city, cannot retain any more heroes". If this message stops you from retaining a new hero, dismiss some existing heroes. | |
4. – | The Outpost information shows the amount of res being transfered every HOUR, but the note says that it is the amount of res being transferred every 6 minutes. |
-Wilds that have been seized by another Lord can be marauded or seized.
-Wilds that have been seized by a friendly Lord should not be seized.
Here are a couple of dirty tactics that I personally feel go against the spirit of the game, and should be removed. However they are here so you might as well be aware of them.
When you are planning to colonize a player with a decent amount of troops, follow this set up: Use only ponies and onas. Also, immediately after you launch your attack add 3 1/1/1 hast defenders. Your onas will destroy the wall/defenses while your ponies just sit there. No one will kill the defenders you added until the wall is completely down. This makes it impossible for the player to defend with their own army until after the wall is down. Say if that player had 10k onas, and you sent 20k onas to attack, you might lose if you had to bring down the wall first. However you will win if the wall is down before the city's 10k onas can fight. [Ed. Note: Possible typos re onas.]
Some of the following opportunities were only available on the now defunct Kongregate Caesary servers
5 Gold* | Build a Market of level 1 |
5 Gold* | Newcomer Pack III (needs Rectorate Lvl 3) |
5 Gold* | Use Archimedes Sketch to speed up a study by 15 min. |
5 Gold* | Use Archimedes Note to speed up a study by 1 hour |
10 Gold* | Send a chat message in World Chat |
10 Gold* | Buy something (eg De Architectura Outline for 5 Gold) for the first time from the Item Mall (net gain is 5 Gold) |
20 Gold* | To each new player when he creates a player name and provides an email address. |
50 Gold | Pay $5 (real US dollars) and receive 50 Gold |
600 Gold | Pay $60 (real US dollars) and receive 600 Gold |
500 Kreds | Another Bonus when you pay $50 (real US dollars) for the first time (in addition to the 50 Gold mentioned above) at Kongregate.com. The 500 Kreds is also worth 500 Gold. Go Figure! |
0 Gold | New Player Bonus: This is another bonus when you pay $50 (real US dollars) for the first time (in addition to the above). It consists of various items. |
Mini Hammers
A Mini Hammer is an Ong force that is specific to overcome undefended walls on a colonization. (A Mini Hammer has NO FRONT lines.) On a Mini Hammer of 500 Onags these would be set up 150/200/150, 1500 Ballista would be set up 500/500/500. Again, No Front lines (ie Haste, Prins, Eqs). The size of a Mini Hammer must be adjusted to fit the size of the walls, ie a Lvl 5 Wall only requires 100 Onags or 350 Ballista.
A Siege Hammer is made up of either Hast, Horses or Principes. The back row has 2 x Sagi in the first 2 slots and Onas in the third slot. For these Sagi to work, you need Lvl 7 FootPace Technology (called Dispersion). A Siege Hammer army looks like this:
A Maraude Hammer only uses troops in the Front row. The back row is empty. Put Sweepers in the first 2 slots of the army and the main army in the third slot. Each sweeper should contain 10% of the army. For example
Experienced players evaluate heroes by calculating the Hero Value (or Virgin Hero Value) by subtracting (3 x Hero Level) from the sum of the (Sway, Bravery and Parry) trait points that the hero has. This results in the value of the hero points before the hero would have been promoted to Level 1. Heroes having a Hero Value less than 50 are Low Value heroes and are usually dismissed, ignored or used to lead Dummy Armies. See the Good Heroes Section and the Formulas Section for more information about Hero Values.
Good Heroes
A Good Hero (one that is worth keeping) has at least one of the following characteristics:
– | Be of level 1 or 2 or 3 or 4 | (to lead Dummy Armies) |
– | Have a Hero Value > 49 | (he is worth upgrading) |
– | Have a POT value >0 | (all POT heroes are the most valuable) |
– | Have a Sway > (Bravery + Parry -4) | ( to make him immediately usable as a consul without wasting a Revision Act Item on him). |
Be sure to read the WARNINGS below. By including information in your heroes' names, you might inadvertently be giving information to your enemies!
POT Heroes
Some situations (such as attacking red dots) need Lvl 100 heroes (or
higher). POT heroes grow quickly if they are used over and over
again. Choose 1 or 2 high POT heroes and use THEM constantly
instead of using non-POT heroes. The main use for non-POT heroes is
to lead Dummy Armies. Each POT hero should be ALWAYS busy either
waging war or being used as a consul. Assign your best POT Heroes
to your biggest cities to maximize their growth. POT Heroes are listed
in Blue in most places in the game.
Hiring Heroes
Before retaining (hiring) a hero, ensure that you have enough tax revenue to pay his/her hourly retainer fee. Sometimes (but very rarely) you will need pay a hero a luxury item (eg. Spice or Diamond) when he is hired. You may need to maraud wilds in order to hire the hero. For this reason, always keep 1 or 2 extra Luxury Items of each type instead of bartering them for sesterces.
The only heroes worth upgrading are the consul, the POT heroes and those with a Hero Value higher than 49.
Hiding refers to a hack which is a method of saving resources and money
(sesterces) safe from maraudes. When buying or selling resources,
the game removes from play the money (sesterces) or resources until the
transaction is completed by the second player who sells or buys. If a
player requests "too high" a price when selling resources, the resources
will be removed from play until another player is willing to pay, which
never happens. If a player requests "too low" a price when buying
resources, the money (sesterces) is removed from play until another
player is willing to buy, which also never happens. "Depositing"
money (sesterces) is accomplished by offering to buy resources at too
high a price. "Depositing" resources is accomplished by offering to
sell resources at too low a price. In each case the deposit will
be held by the game until the transaction is canceled by the player who
is doing the Hiding. The cost of doing the Hiding is the cost of
doing a market transaction which is .1% regardless of the duration of
the deposit.
In the Troops Cities, HIDE the res in groups of res that are in
proportion to the res required for the troop type as shown in the
BILL OF MATERIALS. For example, 1.5 KK Crops + .8 KK Lumber + .75
KK Iron and .5K Ses to build 1000 Equites.
The Rectorate and WareHouses keep a certain amount of res/ses safe from
marade. So don't bother to hide small quantities of them. See the RST
table for specific quantities that are kept safe.
If no gold is wasted, a new player will accumulate 50 gold which is just barely enough to buy a Motivational Speech. This speech (and the Sample Motivational Speech) are the most valuable items.
Gold | Item Name | Description / When to use |
5 | Market Wagon | Instantly finishes a Market Transfer |
30 | Mover | Moves a city to a random place in a selected province |
30 | Hippodamian Plan | Necessary every 4 city levels |
(Win it by marauding | lvl 3 Wilds and receiving 10 Treasure Maps) | |
30 | Sample Motivational speech | Use when first building a new city (3 Builders x 60 hours) |
30 | Cease-Fire | Very useful when under attack, to give you time to regroup |
40 | Commentari de Bello Civillii | Reduces all current troop training time by 30% |
45 | Mercury Acrolith | Boosts Sesterses production 25% for 24 hours |
50 | Motivational Speech | Use when first building a new city (3 Builders x 7 days) |
50 | Devine Liberty | Breaks Sovereignty after being colonized |
60 | Diamond | Hardest Lux to get (many uses) |
60 | Commentari de Bello Gallico | Reduces all current troop training time by 50% |
90 | Precision Mover | Moves a city to a specific selected place on the current server |
80 | Meat | Restores a hero's physical capacity by 100% (to peak) |
80 | Mercury statue | Boosts Sesterses production 25% for 7 days |
100 | Anabasis Alexandre | Increases Hero's EXP by ....... 100% |
100 | Aesculapius Acrolith | Use before a big battle when losses are expected (1 day) |
100 | Code of Draco | Use when upgrading Rectorate from Lvls 10 through 20 |
(Win it by attacking | red dots using Pacification Aglets) | |
100 | Theatrics | Sets Allegiance to 100% and Grievances to 0 (can be very useful after a WoI.) |
200 | Nom de Guerre | Changes the Lord's name |
600 | Aesculapius Statue | Use before a series of battles when losses are expected (7 days) |
Gold | Item Name | Description / When to use |
5 | De Architectura Outline | Shortens Construction Time by 15 minutes |
5 | Reversion Act | Reduces a hero's traits back to their Virgin Hero Values putting the |
other trait points into Unassigned Trait Points. | ||
5 | Recruitment Rescript | Refreshes the list of heroes in the Amphitheatre. |
5 | Summon Edict | Recalls (stops) an army that is travelling to an arena |
10 | Archimedes Note | Shortens a study's lead time by 1 hour |
10 | Bread | Restores a hero's physical capacity by 10% |
20 | Gunpowder Barrel | Demolishes a building instantly |
20 | De Architectura Papyrus | Shortens Construction Time by 3 hours |
20 | Politics essential | Shortens a job creation lead time by 3 hours. |
30 | Fruit | Restores a hero's physical by 30% |
50 | Pulley / Crane | Shortens planting of fortifications by 50% |
50 | Ceres statue | Boosts Stone production 25% for 7 days |
50 | Vulcan statue | Boosts Iron production 25% for 7 days |
50 | Faunes statue | Boosts Lumber production 25% for 7 days |
50 | Saturn statue | Boosts Crops production 25% for 7 days |
Information | Where it can be found | |
-Hero Replacement Time | Amphitheatre - Recruitable Hero List Tab | |
-Number of Builders | Rectorate - Contract More Builders Tab | |
-Population Reproduction Cool Down | Temple - Appeasement tab (Top Right Corner) | |
-Remaining Protection Time | Main CallofRoma Window -Top Left Corner | |
-Resource Transfer Time | Market - Transfer Resources Tab | |
-Tax Change Delay | Rectorate - Adjust Tax Rate Tab | |
-Time since Precision Move | NA, You must email yourself a reminder note when you precision move | |
-Wall Specifications | all Window, Upgrade Info Tab | |
-Number of Unread Reports | To the right of the top center of the Report button at the top of the window | |
-Required Worker Utility Rate(RWUR) | Bottom of the Rectorate's Production Performance Tab Window | |
-Citywide Storage Capacity(CSC) | In small white pop-up window when mouse cursor is over the # of Sesterces in the bottom right hand corner. |
Kill Matrix | |||||||
Intake(cph) | Hastatus | Sagittarius | Ballista | Equity | Principe | Onager | |
Hastatus | 3.4 | 1 | |||||
Sagittarius | 4.25 | 1 | 1 | ||||
Ballista | 17.0 | 5 | 5 | 1 | |||
Equite | 15.3 | 10 | 10 | 2 | 1 | ||
Principe | 30.6 | 30 | 30 | 6 | 3 | 1 | |
Onager | 127.5 | 40 | 40 | 10 | 5 | 1.6 | 1 |
It is very important for a player to join an existing League. A League can provide the following assistance:
Ponder the following considerations before choosing a league:
It is quite simple to create your own league. But it is a good idea to already have at least a vice-host before creating a league because a 1 member league is a real joke. To get new members:
Luck plays an important role in this game. The luckiest 2
situations are the zodiac wheel and the amphitheatre. Every day,
from the goat via the Zodiac wheel, each lord wins 1 or more of the
items in the game, such items as: speed-up items, luxuries, resources,
troops, Sesterces and even Gold.
In the amphitheatre, many different heroes appear that can be retained.
Only luck will provide HEROES of high levels and various POT
values. But luck also plays more subtle roles. A lord's
initial city can be located near a potential enemy or near rich Wilds of
different levels and types. Be sure to check each amphitheatre
each time you sign-in, hourly or every few hours to see the new heroes
that appear there. A new hero will appear every 2 hours or
so.
A good source of heroes is a hero prisoner that is captured when seizing
a wild. Even POT heroes can be found amongst hero prisoners,
but this is very rare. See the section named Hero Prisoners for more
information.
But the situation where you need the most Luck is when attacking Wilds
(wilderness sites). This is the main way to get luxuries. . . . the
luxuries necessary for promotions. All players spend the majority
of their time attacking Wilds in search for luxuries. Each attack
can produce any or all of the following (or nothing at
all):
– | Treasure Map |
– | Rebel Aglets (of various colors e.g. Gray, Yellow, Purple) See WILDS for more details. |
– | WSC Passes (Black, Red) Their icons resemble Rebel Aglets. |
– | Luxury (according to the level of the wild) |
– | Bread |
– | Reversion Act |
– | Recruitment Rescript |
– | Cease Fire |
– | Summon Edict |
– | A few others |
The following procedure moves sesterces/resources from a "Rich" city to a "Poor" city. However, if the Lord of the "Rich" city has much less Prestige than the other lord, a large amount of the ses/res will be lost in transit FOREVER.
1. Click on the Market building in the "Rich" city
Market Adjustments
1. When resources are orange, set TJOR = 0 for that resource in the Rectorate
Market Buddy Transfers (to another of your cities)
With the assistance of a Market Buddy, you can transfer a large amount of any resource in 1 hour to another of your cities. The limit of the amount can be as high as 200 million. This is done by selling it to your Market Buddy who then sells it back to you at the same price, but delivering it to another of your cities. Normally transferring around 1 million of a resource to another of your cities takes a time period determined by the distance. When doing this, be careful to transfer at a price that will NOT be attractive to other buyers.
Player Levels
As each player plays the game, his Prestige point count increases, but
NEVER decreases. When the requirements in the following table are
met, the player is promoted. To see the requirements for your next
promotion click on Quest, then Growth, then Promotion. One line of
the following table is shown there, for all the promotions except
AEDILE. The requirements for AEDILE are listed in the section
immediately after the table below.
Promotions Table
Table PT Promotio | ns Table | |||
rank | Prestige | Cost | luxury 1 | luxury 2 etc |
Citizen | 0K | |||
Aedile | 2K | 20K | 10 dye | 5 spices |
Censor | 20K | 50K | 10 spices | 5 wine |
Quaestor | 200K | 100K | 10 wine | 5 wool |
Tribune | 500K | 200K | 10 wool | 5 silk |
Procurator | 1000K | 400K | 10 silk | 5 furs |
Praetor | 2500K | 800K | 10 furs | 5 incense |
Legate | 4000K | 1000K | 10 incense | 5 ivory |
Dictator | 5500K | 2000K | 10 ivory | 5 diamonds |
5th Legion Chief | 7000K | 5000K | 10 diamonds | 5 ivory, 5 incense, 5 furs |
4th Legion Chief | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
3rd Legion Chief | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
2nd Legion Chief | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
1st Legion Chief | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
Major General | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
Lieutenant General> | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
3rd Class General | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
2nd Class General | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
1st Class General | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
Marshall | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
9th Senator | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
8th Senator | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
7th Senator | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
6th Senator | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
5th Senator | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
4th Senator | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
3rd Senator | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
2nd Senator | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
1st Senator | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
Caesar | 7500K? | 5100K? | 10 diamonds | 5 ivory, 5 incense, 5 furs, 1 Code of Draco |
Promotion to AEDILE
The promotion to AEDILE is almost automatic. When the Rectorate is upgraded to Level 4, the reward is the following:
10K | Crops | |
260K | Lumber | |
10K | Stone | |
10K | Metal | |
2 | Hippodamian Plans | |
10 | Dye (luxury) | |
5 | Spices (luxury) |
The only additional requirements to be met for promotion to AEDILE are:
Delayed Rewards
Sometimes many rewards are delayed for a long time, then 20 or 30
rewards are released together. This has happened when WareHouse lvl
2 is completed after being delayed for a long time or when the first
Sample Motivational Speech was not previously
used.
Tips related to Prestige (by KyleCY):
– | Always have each of the "Other Prestige Tips" listed below at work, except possibly the researches as mentioned below. |
– | When queuing troops, do not queue everything at once, only queue a few hours at a time. Queuing too much drops the population too low and would take longer to recover to a stable condition. |
– | Each city's plaza is to have the Head On option, NOT CHECKED. |
– | Scout wilds (to look for changes) whenever you log in or haven't touched the wild for some time or after a system maintenance has occurred. Since mid-2011, higher level wilds change after every maraude. |
– | Before going to sleep, put a Cease Fire Item on, as that is our most vulnerable time. |
– | Tax rates should be between 35% min to 50% max, no grievances ever. |
– | The training of 1 Speculatory results in 4 prestige points and takes about 1 minute (per stable when training in multiple stables). To conserve resources, the Speculatories can be dismissed (without losing their prestige) and retrained. |
Other Prestige Tips (by KyleCY)
The following operations produce the most prestige, in the order that they are listed:
In order of prestige produced:
Answered Questions
1. – | What do the little green numbers rising over the buildings in a city mean? (They indicate the rate at which the resource is being created.) |
2 .– | How do I defend a property (that I have seized) against a seizure by someone else? (Garrison a Hero and troops on it.) |
3. – | Is it possible to get CallofRoma gold without paying real cash for it? (Yes by being lucky on the daily Zodiac wheel or by viewing vids from the game sponsors.) |
4. – | Crop intake is for what time period? (Per 1 hour of real time). |
5. – | I have Newcomer Protection until what date? Where can I see it written? (for 60 hours. The hour countdown appears in the top left corner of the screen). |
6. – | What should I consider when deciding where to locate my next city? (-proximity to one's League headquarters -beside another of the Lord's cities -locate it right beside multiple Wilds of various levels to permit instantaneous maraudes -locate it beside a WSC to permit quick attacks -locate it beside river Wilds so no smoke & fire is visible during repeated maraudes (preventing spike attacks) -locate it in the center of a province when moving cities close to it using the normal Mover) |
7. – | What resources will an outpost consume (if an outpost consumes anything)? (no consumption) |
8. – | Who maintains a current map? (No-one does) |
9. – | Is there any loss (decay) of crops or lumber while stored in a warehouse? (No) |
10. – | Is there a limit to how much of any resource can be traded at the market? (200 million per transaction) |
11. – | Which "CallofRoma books" or "CallofRoma training" are essential when building a "CallofRoma city"? (See the WEB SITES section of this document. The lack of available books, user guides or training manuals resulted in the creation of this CallofRoma document.) |
12. – | How many resources per hour are necessary to sustain an army that is at war? (No more than the normal crop intake that is required when the army is not at war.) |
13. – | How big (and how well-equipped) an army can a City of population X support? (The crops (produced by the city) limit the troop size to the crop intake of the city's troops. For more details, see TROOP INFORMATION.) |
14. – | Is there any way to transfer items such as gold, luxuries, specs or wall fortifications between players? (No) |
15. – | How do I enter My City's co-ordinates into the Market Transfer form? (It is not complex, and is described in the MARKET TRANSFER STEPS section of this document.) |
16. – | Do troops pay taxes? (No, but they consume crops, known as their "crop intake".) |
17. – | How am I warned of an attack on my city? (The attack is announced by a trumpet blast on the speakers of the PC, if the player is on-line. AFTER the attack, a CallofRoma "email" message is sent and a note is placed in the player's league's military situation tab (both sent AFTER the attack is finished). When a player "opens" a city, an immediate trumpet sound indicates that the city is already under attack or is being colonized or that one of the player's wilds is being attacked. Whenever you hear a trumpet sound, search for the cause because you are under attack.) |
18. – | What is a "Protective Stop" when sending a hero to Maraude? (It is the % of troops lost that permit a hero to retreat back to his home city) |
19. – | What does "Dismiss" do on the Barracks control box? (It eliminates i.e. untrains the selected troops from the game and returns a small portion of the resources and all troop members to the population.) |
20. – | How does a hero get his/her level changed? (His lord increases it when the hero's experience reaches 100% after fighting or after a time period being Consul of a city.) |
21. – | Re Walls. What does "fortification space" mean? ("fortification space" is the maximum number of barbs/traps/rockfalls that can be built into the wall.) |
22. – | What are the prereqs for building Rockfalls? (wall lvl 5 & arming study lvl 6) |
23. – | What are prereqs for building Onagers? (arming study lvl 6 & workshop lvl 7) |
24. – | What is the hero's "EXP"? (Your hero gains Experience during his tenure as consul and from wars. When the hero's experience reaches the required value, press the Upgrade button to level up your hero. Click the plus icon to apply Persian Wars, Gallic War and Anabasis Alexandri; your Hero will gain much Experience instantly by mastering war tactics from these books. These books are purchasable from Item Mall. The highest level that a hero can be upgraded to is Lvl 255.) |
26. – | How can a later city benefit from previous cities' being already built? (-receive a high lvl Hero to be used as consul -receive ses & res from a sister city -receive troops from a sister city -make use of studies that a lord or hero has already completed -make use of Equites (from a sister city) for maraude). |
27. – | What are the prereqs for building Equites? (Stable Lvl 5 and Equitation Lvl 3 Training) |
28. – | What are the prereqs for building Principes? (Barracks Lvl 9 and FootPace Lvl 6 Training) |
29. – | Does breaching a warehouse's capacity have any effect on the game? (No, however resources are lost (not added) when an order is cancelled and the capacity has been breached.) |
30. – | Do the troops in the wilds ever change? (Yes on Jan 5, 2011 Server B8 [134,120] was 125h 40s 8b on Jan 13, 2011 Server B8 [134,120] was 275h 87s 18b) |
31. – | How does the game warn us of an attempted or successful colonization/attack of our city? (See question #17 for the warning. A successful colonization of your city results in an additional Unread report. The number of Unread reports appears as a number under the Reports tab on the CallofRoma game page.) |
32. – | Do captured Heroes (prisoners) consume crops or receive hourly retainer pay? (No and No) |
33. – | What happens if you seize more Wilds than your Rectorate lvl permits? (They are treated like a maraude, and are not added to your group of seized Wilds. Occassionally, items resulting from the seize are NOT given to the player.) |
34. – | Is there any difference between a maraude and a seize that is followed by an abandonment from seizure? (Yes, seizes often capture the enemy's hero, which seldom (or never) happens with a maraude. Furthermore, seizes usually require more work to perform, by the player.) |
35. – | Why are my quests and rewards not happening? (You may have interrupted the lady's introduction. Use your Sample Motivational Speech if it is still available. Try upgrading a Warehouse to Lvl 2.) |
36. – | What level of Onager hurls flaming bombs? (Level 7 Arming) |
37. – | What are LAS (Light Armoured Squads)? (They are one of the many types of Rebel groups known as the "Red Dots" in Asiana.) |
38. – | What are the green numbers to the left of the green buttons in the Resources square? (They are the growth rates of the resources, in units per hour e.g. crops per hour.) |
39. – | Do you need an outpost in the receiving city? (No, but outposting is temporarily delayed whenever a receiving outpost is being built.) |
40. – | What is the Equites ambush assault? (It is a special attack mode when Equites are built using arming Lvl 7) |
41. – | How many citizens are needed to build a Barbican? (Zero citizens. You just need the resources.) |
42. – | How many citizens are needed to build a Rockfall? (Zero citizens. You just need the resources.) |
43. – | Is there a way to transfer a POT hero to another lord. (Yes, by losing a POT hero of low loyalty to a wild. Another lord can then seize the wild and its POT hero. Beware, this is a complex procedure. Attacking Heroes can also be captured when they fail to win in their attempt to colonize a city.) |
44. – | What gives Sagittari troops the Dispersion feature? (Level 7 footpace) |
45. – | What is the "decoy method" of marauding a city? (It is when Dummy Armies are used as "decoys" when marauding a city, or a wilderness) |
46. – | What is an Equite sweep? (Level 7 Equitation allows Equites to attack the back row of ALL enemy heroes) |
47. – | Is the Resource Field Production capacity = the maximum # of jobs that the city can support? (Yes, although many other factors also determine the actual number of jobs that result. These other factors are: consul, technology boost, wilderness, allegiance etc.) |
48. – | Re Walls. What does "HP" mean? ("HP" is the number of Hit Points of the wall. These Hit Points must be reduced to zero before the wall is destroyed in a colonization attack) |
49. – | Which levels of wilds drop Treasure Maps? (Wilds of level 3 and higher drop Treasure Maps. The odds of getting one during an attack are less than 3 in 10.) |
50. – | A "book" is a reward for doing what? (A "book" is a Commentari de Bello Civillii Item. It is a reward for leading a successful attack on every 10th level on a WSC. The reward for each 50th level attack is a Commentari de Bello Gallico item.) |
51. – | Which levels of WSC attacks are almost useless? (Any level of attack (on a WSC) whose rightmost digit is in the range 1-9 is almost useless, costs a Black WSC Pass and results in mostly Hero Experience.) |
52. – | Where do I use Suppression Horns? (For attacking Carthage Revolts.) |
53. – | What are the advantages of having only 1 huge city, compared to having multiple cities? (Few, but your city is hard to find, and when discovered, the city can be easily moved using a Mover Item.) |
54. – | How can I get Code of Draco Items? (see the Guide relating to this question) |
55. – | How can we put a League name into the Paste buffer? (Watch World Chat until a league relationship change message appears for that league, then highlight and copy it. If necessary, Friendly the league yourself, to make the relationship change.) |
56. – | How can we put a City name into the Paste Buffer?? (Attack the city with a 1 Hastatus army, then decode the Battle Replay) |
57. – | What does a Trap do when defending a city being colonized? (It kills 1 Onager or 1 Hastatus, then it disappears.) |
Table FSG: First Study Group
Agronomy 1 | reward is 30K sesterces and 100 Husbandry jobs |
Reconnaissance 1 | to train Speculatories (only returns non-numerical troop information |
from the Speculatories scouting missions) | |
Reconnaissance 2 | |
Reconnaissance 3 | returns numerical troop information and a city image from the Speculatories |
scouting missions | |
Reconnaissance 5 | returns Fortification info from the Speculatores' Scouting missions |
Reconnaissance 10 | returns more info from the Speculatores' Scouting missions |
Arming 1 | to permit building of Ballistae |
Footpace 2 | to permit training of Sagittaries |
Architecture 1 | to build Wall 2 (for Rectorate 4) and to build Traps fortification in walls |
Architecture 2 | to build Barbicans fortification in walls |
Finance (all levels) | to produce more ses from taxes |
Arming 3 | to permit building of Barbicans |
Arming 6 | to permit building of Onagers and Rockfalls |
Arming 6? | to give Onagers the ability to hurl flaming bombs |
Arming 7 | to give Equites attack assault capability |
Equitation 3 | to permit training of Equites |
Equitation 7 | trains Equites to attack both the front and back row of every hero in a wild |
(called "Equite sweep") | |
Footpace 6 | to permit training of Principes |
Footpace 7 | gives Sagittari troops the dispersion feature |
Gastronomy (all lvls) | to reduce the crops intake of the troops |
Reconnaissance 8 | also returns hero information from the Speculatories scouting missions |
Reconnaissance 11 | returns more detailed information from the Speculatories scouting missions |
Order of Research (Training)
Training at the University and the Academy is often called
Research. The order in which the training is taken is more of a
personal preference. But priority of research of at least one player is
Equitation, Security, and Medication all to level 7. Then Arming 7, then
Footpace 7. These high level research studies take many, many hours to
complete.
RESOURCES
Buying Resources
Never pay 5 Gold for immediate Market Transfer of a small quantity of
resources (e.g. 40K crops or less). It is quicker, cheaper, and
easier to click on the Buy Resources button and pay 1-5 Gold to do the
same. But check for available resource packs in your chest before
spending GOLD. Marauding a nearby wild is often quicker (but not
usually cheaper, all things considered).
Relative Resources Needed to Build a City
Crops | Lumber | Stone | Iron | Total | |
7 | 15 | 19 | 20 | 60 |
Crops | Lumber | Stone | Iron | Total | |
9 | 16 | 14 | 23 | 62 |
Getting (Delivering) Resources
Many different ways exist to get resources. The following are listed roughly in order from fastest delivery at the top to slowest delivery:
– | Dismiss some troops (Dismissing 35 Hastatus will yield over 1000 of each res except stones.) |
– | Scout your first wild or city |
– | Unpack a 40K Res Pack from your chest |
– | Unpack a Newcomers I or II pack from your chest |
– | Buy Res using GOLD |
– | UnHIDE Res from an offer at the market (a recommended method) |
– | Deliver Res from a sister City next door (a recommended method) |
– | Maraude a nearby wilderness |
– | Maraude a local abandoned city |
– | Deliver Res from a distant sister City |
– | Use aLevy in the Temple but it drops Allegiance |
– | Buy Res at the Buy price from the Market |
– | Buy Res at the Sell price + $.001 from the Market |
– | Use Outpost to supply the Res |
– | Wait for your workers to produce the Res |
– | Ask for the Res from a nearby League member |
– | Ask for the Res from a nearby friend |
– | Maraude a distant abandoned city |
– | Colonize a local city |
– | Ask for the Res from someone on World Chat (not recommended) |
– | Transfer Huge amounts of Res using a Market Buddy |
– | Increase your Res production using an acrolith Item |
– | Convert 300 metal into 1000 metal by building Outpost Lvl 1 (one-time) |
frequent | frequent | frequent | infrequent | banking | ses | GOLD | CallofRoma | |
Resource | low values | avg | high values | highest ever | value | /24K | /24K | wiki |
crops | .006-.008 | .009 | .010-.012 | .012 | .0555 | 420? | 3 | .0175 |
lumber | .007-.009 | .011 | .013-.015 | .031 | .111 | 156 | 3 | .0065 |
stones | .013-.018 | .018 | .019-.021 | .048 | .222 | 240 | 4 | .0100 |
metal | .016-.018 | .020 | .022-.024 | .061 | .333 | 420 | 6 | .0175 |
The 3 rightmost columns above indicate what the makers of the game
expected the relationships to be. The other columns indicate what
the game players often actually pay for the various resources at the
Market. A game player would be foolish to buy Sesterces or Resources
using Gold.
Sesterces can be hidden(banked) by offering to buy iron at a low price such as
$.0011. No-one will sell iron at this low price. (If someone
does, someone else will soon be willing to buy iron at this same
price.) See the section on Hiding / Banking for more detailed
information about Hiding resources.
When a new server begins operation, resource values in the marketplace can have extreme values. . . beware!
Outposting of Resources
Outposting of Resources can have many uses such as:
-assisting a troubled sister city by sending resources
-moving a small quantity of resources to a distant sister city every 5 minutes
-prepare intake for big troop transports
But don't leave a city overnight while outposting. You could run out of
food to feed your troops resulting in riots, lost resources, run-away
troops and run-away heroes.
This is especially important when planning for troop transports.
1. | Determine intake (crop intake requirement) of the incoming troops |
2. | Outpost the intake to the city receiving the troops if the city cannot provide the whole crop intake immediately on arrival |
3. | Increase the crops on-hand, if necessary, at the destination city to feed the transferred troops |
4. | Stop the outpost when the destination city can feed all the transferred troops |
Resource Hoarding
All cities should hoard resources (especially crops). A typical Level 10 city should usually have 2 or 3 hoards of 200 million crops. The hoards should be replenished when crops cost under $.005 (Yes, it happens). Such hoarding permits a lord to sustain the unusually high crop inputs that are needed during short periods of wartime (eg 2,000,000 crops/hr). In this way a city producing only 100,000 crops/hr can support 500,000 troops for short periods. Take care to not leave the extra troops in the city after the hoard is depleted. Unfed troops will riot, leave and steal both res and ses.
Warehouse Use (by KennyPowers)
At first glance, Warehouses seem unnecessary because unhoused resources just appear in "red ink" and there seems to be no penalty for not having Warehouses. KennyPowers sent the following email: I would say add 1 warehouse in every city. Each city should have some resource that it specializes in producing. To gain resources, there must be sufficient space for them to be stored. Exceeding the cap (storage capacity) is fine, you will just not gain any more resources. Also, if you have tributary cities or those you have colonized, then you need a warehouse to receive the resources that you receive from them.
Resource Fields
Cities are built on Resource Fields. Workers work at work-places in the Resource Fields. The RFPC (Resource Field Production Capacity) is the number of jobs that the Resource Field is producing. Each worker produces the number of resources shown in the table below:
Resource | Resources/hour | |
Type | Produced by 1 Worker | |
crops | 10 | |
lumber | 10 | |
stones | 5 | |
metal(iron) | 4 |
– |
Appoint as Consul, a HERO with good sway (e.g. sway>30) ASAP. To
improve the Sway of a hero, use the Reversion Act Item to convert
Bravery and Parry trait points to Sway trait points. (This is probably
the only use for the Reversion Act Item). |
– |
A good tax rate is between 30% and 45%. Some players set it and leave it there. |
– |
About 1K of (has or sag) troops should intake (consume) 5K of crops/hr |
– |
A good web site to help newbies is at: http://bbs.kingory.com/viewthread.php?tid=3447&page=1 |
– |
A WareHouse Lvl 2 holds 2 days of food for 2K of troops. |
– |
A City Wall needs this much stone to build: Lv 1 65K of stone Lv 6 400K of stone |
– |
4.6K of crop intake (4600crops/hr i.e. 1.27 crops/sec) is 100K crops per day. |
– |
An Outpost Lv 1 can handle 10K of each resource for each supply line per hour. |
– |
A Rectorate Lv 4 needs about 50K ses on hand at all times. |
– |
Buy any resources if the price is under $0.01 per unit (eg under $.01
per crop). This is usually another person's data entry error. A player
can set up four market entries that will always be ready to buy at these
low levels. These market entries could be in a Truser city. (See
the introduction for a definition of a Truser city.) |
– |
Stables are not really needed until Rectory Lv 5 except to train
Speculatories. Instead, you should unpack a mini pack of captives, to
get a small number of Speculatores (those needed to spy on a wild or a
small City.) A level 1 stable can be kept until its space is needed for
the last cottage. |
– |
Only devote 15% to 30% of income to hero retainers |
– |
Iron costs more than other resources to produce (stone next, lumber next and crops are cheapest if bought). |
– |
In 24 hr, a CallofRoma soldier (Hastatus) consumes about 100 crops |
– |
CallofRoma citizens eat on the job and don't consume any of the crops recorded as being produced |
– |
Use the Market Transfer process to move sesterces to another of the Lord's cities (a sister city) |
– |
For City Building, lumber is needed most. Always keep 2KK lumber banked for emergency use. |
– |
Fortify your wall by adding 120 Rockfalls then 400 Barbicons alternating |
– |
When stones are cheap, build up a supply of 2KK stones to build future Rockfalls and Onagers |
– |
Keep one empty clearing in each city for emergency use (or keep a Keg of Gunpowder Item available) |
– |
When city building, the creation of jobs needs the most attention of all
activities e.g. every few minutes early in the game, then every hour,
and finally every 8 hours etc. |
– |
FootPace Lv 6 costs $200K and is required to train Principe troops. |
– |
See the section BUYING RESOURCES for Resource Values (Actual wrt Gold) |
– |
A weak level 4 wild has approximately 356 Hastatus and 113 Sagittarius |
– |
A city should be within 400Kpaces of the League headquarters if it exists |
– |
Build your buildings in the same places relative to one another in each
of your cities . . . so you can easily find each type of building in all
your cities. |
– |
Don't plan to attack with a 2nd hero of yours if the target is closer than 50Kp. There isn't enough time to join the arena. |
– |
Lossless maraudes of low lvl wilds are best with 180 Principes (60p / 60p / 60p) and an empty back row |
– |
1 average crop is usually worth less than $.01 (i.e. one sesterces cent). |
– |
1 Onager has a Crop Intake of about 100 crops / hour. |
– |
1 Equite has a Crop Intake of about 20 crops / hour. |
– |
1 Principe has a Crop Intake of about 20 crops / hour. |
– |
Create enough NEW food (farm worker) jobs each day to feed the NEW troops that you train each day. Eg. 1 NEW Farm Worker will produce 10 CPH (Crops Per Hour) which will feed 2 NEW Hastatus. |
– |
A Mini-Pack of captives will consume about 2000 Crops Intake (per hour) after you open it. |
To find out the quantity of troops at any wild or city, send 7 Speculatores on a scouting mission. Make sure that the city where the Specs reside has studied Reconnaissance Lvl 3 or higher. Any lower level will not return numerical numbers of troops (ie troop quantities will be reported as being a few, or a pack etc.) .
Scouting a City requires more scouts than scouting a wild, depending on
how many scouts live in the City. To successfully scout a city,
first send 7 scouts. If they fail (ie don't return) send a huge
number of scouts, but only if the City information is very important.
See the RESEARCH section for the various types of information that Speculatores can report if they have more training.
Server | Server | ||
Site | Number | Name | |
CallofRoma.Net | B1 | ||
CallofRoma.Net | B2 | ||
CallofRoma.Net | B3 | ||
etc. | |||
CallofRoma.Net | B22 | ||
CallofRoma.Net | B23 | ||
Game321 | na | Enlightenment | |
LeKool | S5 | Titus | |
LeKool | S7 | Mystic Server | |
LeKool | S9 | Zaro | |
Mochi | Gauls | ||
Mochi | Vector | ||
R2Games | S8 | Ceres | |
YooGames | na | Caesary Superserver |
Most top players farm Wilds for various colored aglets. This is the
most productive way to create new Troops of all types. These
aglets are bartered for new packs of captives without taking any
recruits from your general population. While farming the Wilds, a
player also sometimes gets Luxuries and other important items like Bread
etc.
2. Almost Lossless Marauding
You lose no troops in each attack when Marauding Lv 3 Wilds using a Hero with
Front: 50/50/50 Equites
Back: 0/0/0 troops ie empty
You lose 3 Principes each attack when marauding Lv 4 Wilds using 1 Hero with
Front: 30P/30P/30Principes
Back: 45/45/45 Onagers
You lose 6 Equites each attack when marauding Lv 4 Wilds using 1 Hero with
Front: 120Eq/120Eq/120Eq
Back: 45/45/45 Onagers
You lose none each attack when Marauding Lv 4 Wilds using 2 Heros as
above. You will always win.
You only lose 10 Equites when marauding Lvl 4 Wilds using a Hero with
Front: 1000/1000/1000 Equites
Back: empty
You lose no troops each attack when marauding Lvl 5 wilds using 2 heroes, each having:
Front: 200 Eq/ 200 Eq / 200 Eq
Back: 200 Onag / 200 Onag / 200 Onag
Hitting nearby Wilds can give you enormous results in quick succession,
needing only a change of heros (whose physical health degrades by 10
with each maraude).
Almost Lossless Maraudes Requirements
An almost lossless maraude is when losses are less than .1% (i.e. less
than 1 in 1000). Armies used for lossless maraudes have 3 equal stacks
of troops in the front row, with empty back rows.
For example, lossless maraudes of level 3 wilds using Equite troops should be:
Front: 50 Equites / 50 Equites / 50 Equites
Back: 0
/ 0
/
0
Until 2011, the troops in each wild did NOT change after each attack. A
small wild remained small for ever. Since early 2011, occassionally a
wild might be very strong. For this reason, lossless maraudes have
become a statistical game, rather than a set-piece exercise. Note that
the Front Row of these armies are comprised of 3 identical stacks of
troops.
The following table shows how many of the major troops are needed in
each stack for a single army to usually have almost lossless maraudes of
each level of wild:
Table ALMT: Almost Lossless Maraude Table
Wild | Equity Stack* | Principe Stack* | |
Level | Size | Size | |
1 | 11 | ? | |
2 | 40 | ? | |
3 | 200 | 40 | |
4 | 1,000 | ? | |
5 | 1,600 | 1,000 | |
6 | 2,000 | ? | |
7 | 6,000 | ? | |
8 | 13,000 | ? | |
9 | ? | ? | |
10 | ? | ? |
Maraude Strategy
If your City is being marauded, and it doesn't seem worth it to fight, then simply don't fight back. Sell all your res at the market for a high price (not so high that you waste money in market fees) but just high enough that you can easily buy them back if they sell). Also spend your ses in the market in low offers for res. Make sure "head on" is set to "off" in the plaza. Trust me, after a few maraude hits, and getting nothing in return, whoever is picking on you will move on to another city.
Things to NEVER NEVER do:
– |
Never spend more than 30% of your total income on a Hero's hourly retainers |
– |
Never leave a CITY with a tax > 55 % while you are away e.g. overnight |
– |
Never leave Outposts running overnight |
– |
Never train new Troops without having sufficient crop intake for the future Troops |
– |
Never hire (Retain) Hero Prisoners until you really need
them. While prisoners, their hourly retainer cost is
ZERO. |
– |
Never give the Zodiac wheel an extra spin by an extra click. It will cost you at least 5 valuable GOLD. |
– |
Never upgrade the level of most heroes (see the HEROES section) |
– |
Never leave a CITY with negative crop production unless you KNOW that
your crop supply will not run out while you are away. |
– |
Never BANK more resources (in a single offer) than all your warehouses
(in the city) will hold. You might be tempted to do this if the price is
extremely low. When you UNBANK too many, they will ALL
disappear. One way to UNBANK such resources is to convince another
player to buy them at your Banked Price, then sell them back to you
using a number of sales of smaller quantities. Another way to UNBANK
such resources is to build enough warehouses to hold this large amount
of resources. |
– |
Never waste a Black WSC Pass on low WSC Round Numbers such as 11 or 18. All
you get is Bread. The WSC Round Numbers with valuable rewards always
end with the digit "0". Usually a player must waste 9 Black WSC Passes
on the next 9 rounds, then quickly launch the round ending in "0" to get
the valuable reward. |
– |
Never send a high sway (usually POT) hero with a slow army. You need
each high sway hero back in his jobs as Consul ASAP after each battle. |
– |
Never cure your troops unless you have lots of sesterces. Use your sesterces for troop training instead. |
– |
Never barter your luxury items for sesterces. You might no longer need
Spices for promotions but other situations will occur when you will need
luxuries. For example, when hiring a POT hero from the Amphitheatre,
you may need to pay the hero a Luxury Item as extra incentive when you
hire him. |
– |
Never send Ponies (Equites) alone to colonize nor to defend against
colonization of a city. Ponies cannot take down a wall and they cannot
cross a wall in order to fight. But while waiting for the wall to come
down, they will will incur considerable losses. |
– |
Never Barter Diamonds, Ivory, Incense or Furs for sesterces. These luxuries
will be needed for future promotions. |
– |
Don't barter Treasure Maps for Hippodamian Plans if you cities are all Level
10 or higher. Exchange them for Vitruvious Plot Items then for Code of Draco
Items instead. |
TACTICS
Tactics by KoldAdvice
1. – | Sign on and use your daily Zodiac Goat every day. Missing a day loses the goat for that day. |
2. – | Return to the computer to create jobs at every
opportunity. Losing time wastes your Newcomer Protection Period.
Creating new jobs every hour, 16 times a day, will create 16 times as
many jobs as 1 per day. |
3. – | Only build enough cottages to house the number of
(non-idle citizen) workers so that the Idle Population is always close
to zero but not zero. |
4. – | Never let the crops/hour be below 0 (i.e. red). Transfer, dismiss or attack to reduce the troops. |
5. – | Until population>50K keep lumber/hour high e.g. 50K/hr |
6. – | Keep metal/hr very high e.g. >25K-50K/hr |
7. – | Use an Outpost to balance resources between cities.
(Outpost transfers are small volumes which are sent almost immediately)
every 6 minutes (1/10 of an hour). |
8. – | Maraud Wilds (ie non-player sites) of Lvl 4 or higher to
win resources and rewards such as Aglets, Movers and other valuable
rewards. |
9. – | Turn off all Outposts when you turn off the
computer. They can "tilt" your cities very badly over a long period
of time. |
10. – | To buy at a bargain price, offer to buy at the highest
current SELL price plus $.001. Then wait (hours sometimes). Likewise,
offer to sell at the lowest current BUY price minus $.001. Then wait
(hours sometimes). The waiting time is the downside of the bargain. |
11. – | Never spend your Gold (well, almost never). |
12. – | Move your 1st city into your league's province as soon as you have a mover. Alternatively, move your city near (or beside) your other league members using a Precision Mover item. |
13. – | Only buy heroes with a hero value that is over 45 (50 is even better). See the HEROES section. The "Hero Value" = Sum of (Sway + Bravery + Parry) - (Hero Level*3) |
14. – | Remember: if two heroes with identical armies fight one another, the one with the highest Lvl is usually
the strongest. |
15. – | To win an important battle, send in twice the number of the enemy's TROOPS and twice the arms. Also, select one of your Heroes with a high Lvl to lead the troops. Don't try to send a hero with a physical state of less than 10; the system will NOT let you do this. Don't try to send a Consul; the system will NOT let you do this either. |
16. – | Only one Warehouse is necessary per city, unless you cancel a pending sale. The resources of a cancelled sale will be lost if all your Warehouses together cannot store all the resources. |
17. – | Keep $10xT banked for a rainy day, where T is the Rectorate lvl - 3. |
18. – | Select a different deity for each city, according to your goal for each city. |
19. – | The first letter of each of your city names should be different |
20. – | Use Market Transfer or OutPosts to move $ (sesterces) and
resources between sister cities. (Outposts cannot move
Sesterces) |
21. – | Use Heroes accompanied by troops to send reinforcements to sister cities. |
22. – | Gold items and Luxury items can be difficult to
use. Gold can be bought with real dollars (10 Gold/real
US$1). Luxury items (and maybe Gold?) can be given when hiring a
hero later in the game. |
23. – | Mercury Statues and Acroliths increase tax revenue for a limited time period |
24. – | Don't attack with a hero who has less than 20% of his
maximum physical capacity or less than a physical capacity of
10. |
25. – | If you seize lvl Wilds, you sometimes capture the enemy
hero. As long as you have the required amount in your bank you can
retain them, but it does not cost you any sest at all.. [from
Oxidius] |
26. – | When creating a new CallofRoma account, the lord's name will
be formed by some of the characters before the "@" in the email address
that you use. On YooGames, the initial lord name may
be something like Play12345678. |
26. – | During their early building phase, the first three or
four cities benefit by being placed extremely close to river wilds of
ALL levels in a secluded region. Later, a secluded location becomes a
liability. Locate your cities in a secluded area ONLY if you happen to
receive 3 or 4 extra Precision Movers (or if you can afford to buy the
GOLD for them). |
27. – | Some players monitor your prestige to see if you are
active, then they attack inactive players. To increase your prestige
minimally, perhaps for a Truser City, train 1 Speculatore every few
days. Each Speculatore will increase your prestige by 3. |
Chest Tactics
Leave the following packed in the lord's chest, until you really need them.
TEMPLES
Temple Deities
Deity | Server | Troop | Troops | ||
Name | Influence | Building | Produced | ||
Jupiter | Shortens Construction Time | (2 Stables & 2 WS) | Onagers | ||
Juno | Higher Population Capacity | (2 Stables) | Equites | ||
Minerva | Shorten Training Time | (2 Barracks) | Principes |
-Grievances can be eliminated by making an appeasement payment in the temple.
TIME DELAYS
Time Interval | Process |
0 sec | Delivery time of $ (Sesterces) when resources are sold at the market |
6 min | Time interval between consecutive outposting of resources |
6 min | Population count is updated (by approx. 3.75%) this often |
10 min | Allegiance rises or falls at the rate of 1%/10 min when taxes change. |
15 min | Delay between permitted appeasements |
30 min | Delivery time of resources that are bought at the market |
1 hour | The HERO retainer is charged this often |
1 hour | Crop Intake is stated for this time period |
2 hours | One hero is added and removed from the Level 1 Amphitheater this often (eg 29 min for Lvl 6) |
12 hours | The minimum time period between uses of Cease Fire items. |
60 hours | Sample Motivational Speech provides 3 builders for this period |
7 days | Motivational Speech provides 3 builders for this period |
7 days | Length of time of Newcomers Protection Period |
The following table provides data about a quantity of 1000 of each type
of Troop. Note that the Building Time (Training time) presumes that 10
training facilities (eg 10 Barracks for Hastatus training) are available
to provide the training.
Table LTDT: Large Troop Data Table
Qty | Troop | Equiv | Intake | Pop | Building | # of | Lowest-Travel | -Speed |
Type | Hast | Kcph | Used | Time(min) | Bldrs | Kp/minute | paces/sec | |
1000 | Hast | 1K | 3 | 1K | 40 | @10 | 18 | 300 |
1000 | Equi | 15K | 15 | 3K | 490 | @10 | 54 | 900 |
1000 | Prin | 30K | 30 | 6K | 400 | @10 | 36 | 600 |
1000 | Sagi | 1K | 5 | 1K | 100 | @10 | 15 | 250 |
1000 | Ball | 5K | 17 | 4K | 158 | @10 | 9 | 150 |
1000 | Onag | 40K | 127 | 8K | 900 | @10 | 6 | 100 |
1000 | Spec | - | 6 | 1K | 57 | @10 | 120 | 2000 |
OutPost frequency (every) 6 min | |
Incoming Purchased Res 30 min | |
Incoming Ses for selling Res 0 min |
Troop Type | Barracks | Stable | WShop | Reccon | FootPac | Equitat | Arming | |
Hastatus | 1 | - | - | - | - | - | - | |
Saggitarius | 2 | - | - | - | 2 | - | - | |
Ballista | - | - | 3 | - | - | - | 1 | |
Equites 3 | - | 5 | - | - | - | 3 | - | |
Equites 7 | - | 5 | - | - | - | 7 | - | |
Principes | 9 | - | - | - | 6 | - | - | |
Onagers | - | - | 7 | - | - | - | 6 | |
Speculatores 1 | - | 1 | - | 1 | - | - | - | |
Speculatores 3 | - | 3 | - | 3 | - | - | - | |
Speculatores 11 | - | 11 | - | ? | - | - | - |
Equilibrizing While Training Troops
The game offers three methods for programming the training of troops.
/1K | kC | kL | kS | kM | kCit | Time(hrs) | TotRes | Eqv$ | Ses$ | Tot Cost$ |
Hast | 150 | 500 | 0 | 100 | 1 | 8.3 | 750K | 7,500 | 18,000 | 25.5K |
Equi | 1,500 | 800 | 0 | 750 | 3 | 58.3 | 3,050K | 20,500 | 500,000 | 530.5K |
Prin | 2,000 | 500 | 0 | 2,500 | 6 | 83.3 | 5,000K | 50,000 | 600,000 | 650.5K |
Sagi | 300 | 350 | 0 | 300 | 1 | 30.0 | 950K | 95,000 | 30,000 | 125.0K |
Ball | 1,000 | 1,200 | 0 | 800 | 4 | 120.0 | 3,000K | 30,000 | 120,000 | 150.0K |
Onag | 3,000 | 3,000 | 6,000 | 1,200 | 8 | 166.6 | 13,200K | 132,000 | 450,000 | 582.0K |
Spec | 600 | 150 | 0 | 350 | 1 | 11.6 | 1,100K | 11,000 | 90,000 | 101.0K |
Trap | 50 | 500 | 100 | 50 | 0 | 16.0 | 700K | 7,000 | 0 | 7.0K |
Barb | 200 | 2,000 | 1,000 | 500 | 0 | 50.0 | 3,700K | 37,000 | 0 | 37.0K |
Rock | 600 | 0 | 8,000 | 0 | 0 | 166.6 | 8,600K | 86,000 | 0 | 86.0K |
Troop | Cost (Ses) |
Type | To Cure |
Hast | 18 |
Equi | 500 |
Prin | 600 |
Sagi | 30 |
Ball | 120 |
Onag | 450 |
Troop Definition | Total(cph) | Hast | Sagi | Ball | Equit | Prin | Onag | Spec |
100 of Each (cph) | 19,800 | 340 | 425 | 1,700 | 1,530 | 3,060 | 12,750 | ? |
Mini-Pk of Captives | 7,345 | 250 | 150 | 0 | 0 | 0 | 0 | 40 |
Medium-Pk of Captives | 5,015 | 0 | 241 | 177 | 33 | 10 | 0 | 0 |
Large-Pk of Captives | 7,070 | 0 | 0 | 741 | 100 | 30 | 0 | 0 |
100 Equites | 1,503 | 0 | 0 | 0 | 100 | 0 | 0 | 0 |
1000 Hastatus | 3,400 | 1,000 | 0 | 0 | 0 | 0 | 0 | 0 |
1000 Sagitarius | 4,250 | 0 | 1,000 | 0 | 0 | 0 | 0 | 0 |
1000 Onagers | 125,000 | 0 | 0 | 0 | 0 | 0 | 1,000 | 0 |
Giant Military Pack | 85,160 | 0 | 0 | 1,000 | 2,000 | 0 | 300 | 0 |
After that, one can focus on creating jobs for resources. Iron is
usually the most expensive resource. Wood is the resource most heavily
used to build troops and buildings. Stone is also expensive, but
required in smaller amounts unless you start building the higher level
buildings, walls or Onagers.
Curing Troop Casualties
Cure your casualties quite frequently because it is only possible to cure ALL the casualties of each type of troop. This could be problematic. For example, if a large number of Equites need to be cured, the cost might be more than you can afford.
Some players feel that the following components of CallofRoma are useless and can be ignored.
Exercising of heroes
Fortifications
Hastatus
Outposts
Sagittarrius
Warehouses
Amphitheatres
In fact, Amphitheatres can certainly be minimized. (You can supply
HEROES to all CITIES from 1 main CITY or by seizing
WILDS)
Waging Wars
(from 2 different Aggressor cities or with 2 different heroes)
If the target arena is very close, attack with the slowest Hero (& troops) first. The allows time for you or a second player to launch another hero to participate. Include a Saggitarius, Ballista or Onager if a Hero needs to be slowed down.
1. – | Select Aggressor City, then on world map, go to the target site, click on Maraude. |
2. – | Select hero, then dispatch him. |
3. – | Select 2nd Aggressor city, then on the world map, goto the same target site, click on Arena, select join. |
4. – | Select 2nd hero. |
5. – | Wait until 30 seconds before the attack time to see that no other hero arrives to spike (assist the defender) and cause the attack to fail. |
6. – | Dispatch the 2nd hero at the last minut.e |
7. – | Etc. |
Some good web sites to help newbies are:
http://bbs.kingory.com/viewthread.php?tid=3447&page=1
http://wiki.caesary.net
http://caesary-wiki.com
http://www. CallofRoma.net
http://www.123heroic.webs.com
http://www.playbbg.com/features/caesary-walkthrough-guide.html
http://z15.invisionfree.com/TimeLordsB8/index.php?act=idx
http://www.caesary-wiki.com/index.php?title=Prestige
http://spqr-b9.guildlaunch.com
http://www.caesary-wiki.com/index.php?title=Main_Page
http://games.bbgsite.com/content/caesary/guide/some-guides-and-strategies-to-caesary.shtml
http://www.CaesaryGalaxy.com
Seizing a Wild Check-List
There are many quick but BAD ways to seize a wild. Follow this Check-List to the letter, to seize a wild successfully:
1. – | Read this complete check-list before beginning the seize. |
2. – | Ensure that the wild is not owned by another player. |
3. – | Every time, before you seize, send Spies (Speculatores) to discover the EXACT number of troops that are protecting the wild. Sometimes, its troops counts do NOT change, but sometimes its troop counts DO change after a wild has been attacked. |
4. – | Ensure that the # of Wilds owned by your city is not at its permitted maximum. |
5. – | Select the correct # of HEROES and Dummies to use for the attack. |
6. – | Calculate the quantity & combination of troops to use in the attack. A good rule of thumb is to send twice as many equivalent troops, or more. (Use the KILL MATRIX when calculating the equivalents.) |
7. – | Reboot your PC and/or Broswer to eliminate all acccumulated lag. |
8. – | Make sure that the TROOPS belonging to your first HERO are sure to NOT be wiped out or the seize will NOT be allowed. So, NEVER send a DUMMY ARMY with the first HERO when seizing. |
9. – | Position all participating heroes at the top of the city's hero list. |
10. – | Send the rest of your HEROES to the arena quickly enough (before the battle begins) or they will not participate. An attack can easily be lost if the subsequent heroes do NOT participate. Sometimes it is necessary to include a slow troop type with the first hero, to give enough time to add the additional heroes and their troops. |
11. – | Ensure that all your HEROES have sufficient physical ability left, or they will NOT be allowed to participate. |
12. – | Ensure that none of your HEROES is currently selected as Consul or he will NOT be allowed to participate. |
13. – | Do NOT forget to cure the casualties (in the Plaza infirmary) that resulted from previous attacks. |
14. – | After the attack, if the Consul was removed from duty, re-instate the HERO as Consul. |
15. – | Review the results of the seize to see if the goal of the seize was achieved, permitting you to stop attacking. |
16. – | Do NOT be surprised if you capture a HERO prisoner when seizing. It often happens. |
17. – | But remember that any other player can attack with you OR against you. An attack against you is called a Spike. Spikes usually cause a Failure instead of a Victory. A Spiker can see the smoke and flames of your attack, unless you are attacking a river Wild. Most Spikers take pleasure in making the game difficult for others. They do NOT need to already know you to decide to Spike you. |
The table below shows for each level of Wild:
Table WBT: Wild Booty Table
Wild | Luxury | Aglet | Army | # of Heroes |
Level | Color | Sequence* | in the Wild | |
1 | None | Gray | H | 1 |
2 | Dye | Gray | H | 1 |
3 | Spices | Gray | H | 2 |
4 | Wine | Yellow | DH | 2 |
5 | Wool | Yellow | DH | 2 |
6 | Silk | Yellow | DH | 3 |
7 | Fur | Yellow | DH | 3 |
8 | Incense | Purple | DHDDD | 3 |
9 | Ivory | Purple | DHDDD | 4 |
10 | Diamond | Purple | DHDDD | 4 |
Wild Drop Rates
Drop rates are worse for luxuries once you have reached the required
prestige for the promotion. So get your lux before you get the prestige.
One very important issue: don't delay marauding for lux and getting
your promotions. Promotions are relatively easy to get as long as you
haven't reached the required prestige limit for that promotion yet. For
example, if you are Quaestor and have more than 500k prestige, the drop
rates for lux will decrease and it will be much harder to become a
Tribune. When you breach the prestige limit sometimes drop rates are as
low as 1 in 100 marauds. Not cool. So, make sure you collect your lux
before you reach the prestige limit for that promotion you are going
for. When desperate, you can pay real money to buy
luxuries.
a) Create as many Cottages as possible. This will allow you to get more
people to work for you, as well as bring in more people to tax!
b) Start upgrading your resource buildings, and create as many jobs as
possible. The green number under your population indicator shows how
many people are jobless. If it gets close to or on 0, you should expand
your population (build more Cottages).
More Cottages means higher Population Capacity. Your current population
increases with Population Capacity based on a simple formula. Any jobs
you have created are filled with workers from the population unless your
jobs exceed your population.
You can go ahead and build a Cottage on every empty square that is left
after building one of each building. Upgrade your Cottages evenly. To
keep your population growing, keep your Allegiance high by having a
reasonable tax rate (e.g. 30%) and not performing the Levy action at the
temple (either ignore the quests or do them carefully, e.g. only when
allegiance has reached 70).
c) Follow the quests as much as possible! Your 60 hours builder buff is
an advantage, so remember to build all you can, such as a Temple, and
Amphitheatre, a Market, etc. Also, get 2 heroes. Find them at the
Amphitheatre. Get a hero with high sway to appoint for Consul, and
another with high bravery and parry to lead your troops. Heroes demand a
salary, so make sure you can afford to keep them beforehand. If you
can't, build/upgrade more Cottages and raise taxes.
Before the end of 60 hours, your Cottages should be level 5, resource
buildings (Farm, Sawmill, Iron Mine, and Quarry) level 4, and your
Rectorate should also be level 4. By then, try to get 2000 jobs of each
resource type!
Towards the end of this period once you have started to get a military
force, you will want to create your second city. To do this you need to
have gained the Aedile rank. To get this rank you need to have achieved
2,000 Prestige, 20,000 Sesterces and some luxury items - 10 Dye, 5
Spices. Much of this you can get through quests. You will not need to
fight for any of the luxury items. Once the Aedile rank is
obtained, once you have 10,000 of each resource you can click on any
clearing and start a new City.
Start building up troops. Start with the good ol' spearmen Hastati. Get at least 100. Research Footpace and Arming and Reconnaissance. Upgrade Barracks to get archers - Sagittarii, and train 100 of them. When you build a Stable you can get scouts! Just build 10 and you will get 50 from the quest. That will be enough for now. Start marauding or seizing level 1 areas with a free hero. They normally have only about 30 Hastati and 15 Sagittarii. If you can afford it, build a larger army! (Make sure you're keeping them fed though.)
Get 50 Ballistae. (You need Workshop level 3, and Arming level 1). Maraud and Seize level 2 wilds. There is a quest which gets you to build 5 Ballistae and rewards you with 45 of them. With this guide, treat numbers as bare minimums.
Expand army (Can be done at day 4). Start being more adventurous and attack level 3 areas. (If you feel unsure, scout the area! To receive good scout reports, you need to study Reconnaissance 3. Your scouts will report back and tell you about how many troops are defending the area. If your army is more than double the enemy's army, feel free to attack!)
Try to get at least a 1000 Hastati, 500 Sagittarii and 250 Ballistae.
You can still maintain 50 scouts. Fill your four wilderness spots with
level 4 and 5 wilds. (If you're already filled with lower level
wildernesses, abandon them in favor of the higher levels. Just go to
your Rectorate, and abandon it in the Wilderness tab.) During the army
training period, build anything that can be built. Stop only when there
is nothing left to build. When you get to the quest that asks you to buy
something at the Item Mall, buy the Sample Motivational Speech (But do
NOT use it right away). You will get another 60 hours of building buff.
But use them only after you get out of Newcomer's protection. When
you have about 3 hours left of Newcomer's Protection (or when you decide
to log out), start upgrading your Rectorate to level 5. Upon completion
of the upgrade to Rectorate level 5, your Newcomer's Protection will
immediately end! So don't do this earlier than you feel is absolutely
necessary. Use your time time to build better buildings. You may find
the 3 builders from the Sample Motivational Speech building buff useful
when you get out of Newcomer's Protection. You will want many
residential buildings, fast!
This partial list pertains to most games as well as the CallofRoma game.
Table WCA: World Chat Abbreviations
Abbreviation | Meaning |
afk | away from keyboard |
atm | at the moment |
asap | as soon as possible |
avg | average |
bb | bye bye |
bbl | be back later |
bbs | be back soon |
bc | because |
brb | be right back |
bugs | game programming errors |
cya | see you (later) |
eg | for example |
e.g. | for example |
ftw | ? |
g2g | got to go |
g/g | got to go |
glitch | game programming errors |
gn | good night |
gratz | congratulations |
hrm | spy? |
Idc | I don't care |
Idk | I don't know |
ie | that is |
ikr | I know right |
im | emergency |
imho | in my humble opinion |
insta | instantly |
jw | just wondering |
k | okay |
kk | okay |
kwel | cool |
Lf | looking for |
lmao | laughing my ass off |
lol | lots of laughs |
na | not available |
nik | now I know |
nm | not much |
np | no problem (you're welcome) |
nr | number |
nvm | NeVer Mind |
nvmd | NeVer MinD |
ofc | of course |
omg | Oh My God |
peeps | people |
ppl | people |
re | with respect to or regarding |
rnt | aren't |
Rofl | rolling on the floor laughing |
rtfm | read the f... manual |
smth | something |
stfu | shut the f... up |
sup | What's up |
tc | take care |
thx | thanks |
tm | tell me |
tmi | too much information |
ttfn | that's that for now |
ttyl | talk to you later |
ty | thank you |
wb | welcome back |
woot | wow or yea or hip-hip-hooray |
wrt | with respect to or regarding |
------------------------------------------------------------------------------
Appendix 3: EACH VISIT (Checklist)
1. DAILY Tasks
2. Check (is it) COLONIZED?
3. Spin ZODIAC
4. Recruit HEROES
5. Create New JOBS
6. Top Up RESOURCES
7. Upgrade RECTORATE / PLAZA
8. Upgrade WORK PLACES
9. Upgrade BUILDINGS
10. Research SUBJECTS
11. Train SPECS
12. Fortify WALLS
13. Attack WILDS
14. Next Session PLAN
15. Train (Prog) TROOPS
16. Ses and Res BANK/HIDE
------------------------------------------------------------------------------
AVATARS
Game Company Server Lord Name
CallofRoma.Net B8 TheBank
R2Games.com Ceres KoldAdvice
----------------------------------------------------------
frequent frequent hiding
crops .006 - .008 .009 .010 - .012 .0222
lumber .007 - .009 .011 .013 - .015 .0555
stones .013 - .018 .018 .019 - .021 .1110
iron .016 - .018 .020 .022 - .044 .2220
sesterces (order iron to
hide) .0077
(fold along dotted lines and tape making a triangle to sit on desk)
Appendix 4: CallofRoma RESOURCES WORKSHEET
#
CROPS
LUMBER
STONE
IRON
AVG
OTHER
1
2
3
4
5
6
7
8
9
Abbreviation | Meaning |
24/7 | 24 hours/day, 7 days/week |
alleg | allegiance |
alt | an alternate account (lord) on one server operated by the same person |
A | Anvil |
Anvil | A heavy Dummy Army usually with no front troops |
AOI | Axis Of Independence |
archer | Sagittarius |
balli | ballista |
balls | ballista |
barbs | barbicans |
billion | 1,000,000,000 |
book | Commentari de Bello Civillii |
booty | winnings (e.g. for marauding) |
bp | beginner protection |
cap | storage capacity |
cav | Equites |
cavalry | Equites |
chat fail | something was typed in the wrong chat room |
colo | colonize |
coloing | colonizing |
cps | crops per second |
D | Dummy army |
decoy | dummy army |
diplo | diplomacy |
dummy | dummy army |
eq | equites |
equit | equites |
fakes | pri-fakes |
FFM | ? |
FD | Front Division of AoI |
FMF | ? |
FS | Front Squad of AoI |
GMT | Greenwich Mean Time (wall clock time in London, England) |
greve | grievance (lowers allegiance) |
H | Hammer |
HAD | Heavy Armored Division |
hammer | main army |
has | Hastatus |
HAS | Heavy Armored Squadron |
horses | Equites |
ikr | I Knew Right away |
iron | metal |
K | one thousand |
kp/m | kilopaces per minute |
KK | one million |
Kong | Kongregate (game site) |
10En | 10 to the power n |
10^n | 10 to the power n |
LAC | Light Armoured Cohort |
LAS | Light Armoured Squads |
lc | league chat |
lol | lots of laughs(?) |
lux | luxury |
lucky ring | Amphitheatre |
Lv or lv | level |
Lvl | level |
medipack | medium pack of captives |
metal | iron |
msg | message |
NAP | Non-Aggression Pact |
newbees | new players |
noobs | new players |
NRY | Net Resource Yield |
ona | Onager |
onas | Onagers |
ong | Onager |
pikemen | Hastatus |
p/min | paces perminute |
p/s | paces per second |
pm | private (e)mail |
ponies | Equites |
pop | population |
prereqs | prerequisites |
pri-fake | Principes-fake |
prince | Principes |
prins | Principes |
probe | a 1 Equite army |
promo | promotion |
pults | Ballista (ie catapults) |
RC | Rebel City or Royal Cohort |
red dots | Axis of Independance |
res | resource |
rl | real life |
RS | Royal Squadron |
sag | Sagittarius |
scrolls | speed-up Items (like De Architectura Papyrus) |
ses | sesterces |
ses/res | sesterces and/or resources |
sest | sesterces |
sister cities | all cities belonging to the same lord |
spearmen | Hastatus |
spec | Speculatores |
Sweeper | 10% of the army in each of the first two slots |
tempo | travel speed (p/s) |
TJOR | Target Job Occupancy Rate |
tmblr | Rockfall |
Truser | TRansfer User |
UTP | Unassigned Trait Points |
vids | video commercials to watch for gold |
wc | world chat |
wild | wilderness |
WoI | War of Independence |
WS | WorkShop |
WSC | War Simulation Colosseum |
Wshop | WorkShop |